LYCOS RETRIEVER
Mega Man 6: Games
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As the Battle Network story is set in an alternate universe to the Classic Mega Man series, Wily's backstory differs to Dr. Albert Wily from the Classic series. In the first of the Battle Network games, it is revealed that Dr. Hikari (the battle Network version of Dr. Light) and Dr. Wily worked on competing government projects, Dr. Hikari on computer networks and Dr. Wily on robotics. In the end, Dr. Wily's project lost out and from that point on, he sought out to destroy the internet-centric world that Dr. Hikari's project inevitably created. To make his victory all the sweeter, Dr. Wily decided to use computer viruses and the NetNavis created from Dr. Hikari's project (a case of using his rival's own technology against him).
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Each of the games in Mega Man 2-6 feature a room with transporters to defeat all of the Robot Masters again. However, in the majority of these games, after defeating the Robot Masters a second time, a ninth transporter appears, leading the player to battle a vessel controlled by Dr. Wily. Mega Man 3 is one of only two exceptions to this (the other is Mega Man 6). After defeating the Robot Masters in the transporter room, a gateway is opened identical to the gateway which leads to the boss chamber in other levels, but instead of leading to a boss chamber, it leads to a series of weapon charging capsules, an energy tank, and a transporter. Upon entering this transporter, the level is complete.
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For fifteen years, the Mega Man series has been one of the finest game series out there. Sure, Mario may have invented the side-scrolling platformer, but it was the Blue Bomber who perfected it. Mega Man games have kept the same general formula over the years, but added just enough new things to keep the series fresh. And what better way to celebrate his fifteenth anniversary than a collection of many of the games that made the series so great? Read on to see what games make up the Mega Man Anniversary Collection:
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Mega Man Anniversary Collection contains Mega Man 1-8, allowing gamers to follow the history of the little blue android from his humble beginnings. All of the games are perfect ports of the originals, for better or worse as some of the games are noticeably superior to the others. Mega Man and Mega Man 2 are both classics, while some of the others are more redundant, obviously rehashing the Mega Man formula with little to no innovation. Mega Man 7 seems distanced from the others, with a style that negatively sets it apart from all of the other titles.
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Mega Man makes his first appearance on Nintendo's dual screen handheld and the results are mega, right? Well, not quite. Mega Man ZX is a relatively solid experience and should be able to please most fans, old-school or "new-school", of 2d action-platformers. After choosing one of the two main characters the game thrusts you immediately into the action. After just a bit of back story your human body soon transfuses with the Model Z and Model X Biometals (ZX, get it?) and you're sent on your way to save the world. Again.
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The collection starts with Mega Manï¾’s 1-6, originally released for the Nintendo Entertainment System. Here, Capcom and Atomic Planet wisely left the core game play of each NES Mega Man completely intact, but decided to offer a number of optional enhancements using the Playstation 2ï¾’s controller layout. You now have an autofire button out of the gate, and a slide button for those Mega Man games originally offering the move. The controllerï¾’s Left and Right shoulder buttons allow you to cycle thru your weapon upgrades, and some games will allow you to cycle through your collected items in similar fashion, making sub-screen access a thing of the past. These are all obviously handy features, but for fans not looking for change, theyï¾’re certainly not required when playing.
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