LYCOS RETRIEVER
Max Payne
built 217 days ago
All in all, Max Payne is an interesting conversion of a PC and console game from several years ago that hasn't been completely forgotten. The game controls well, has sharp visuals and a smooth framerate. Bullet-time even works fantastically; it was a major selling point of the original, and no doubt it is the main thing that will differenciate Max Payne on the GBA from other isometric shooters. The fact that enemies are often off-screen does dampen the fun, and often leads you into a set procedure that you find will keep you alive (generally diving and shooting all over when entering a room). If it weren't for this annoying flaw, the game would be that much more fun. As it is, it's an interesting romp and a nice technical achievement; fans of Max Payne or anyone interested would do well to check it out - but should be warned that the game is not the end-all be-all of isometric shooters on the GBA.
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Created by Finnish developer Remedy Entertainment, Max Payne has been in production for a very long time. It's a gritty third-person shooter that's clearly inspired by the stylish cinematography and choreography of the Hong Kong action movie genre, particularly the work of director John Woo. Like many of Woo's films, Max Payne is rife with gunplay that's almost indescribably beautiful to watch--and yet actually playing it is even better. Max Payne does have a few weaknesses, most notably in that it isn't very long and lacks any multiplayer features--but these things are hardly detrimental. After all, it's not often you get an outstanding and original action game that's not just different from all other shooters to date, but ... in many ways superior.
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The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet. "John Woo" is in fact the password that the mobsters must recite to enter their laundromat hideaway. The series is ... often perceived to have been greatly influenced by The Matrix, but in actuality, this is not the case. Although the first game was released two years after The Matrix came out, this is a coincidence; Max Payne was already in development long before The Matrix became a household name, and slow-motion was a major gameplay element from the beginning. While the movie certainly influenced public perception of the game, it did not have a great impact on the game itself, although calling the slow-motion effect "bullet time" was probably inspired by the term being used to describe the similar effect in The Matrix. Max Payne is also said to have influenced Dead to Rights.
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You see unlike the first game, that had several "boss" fights, Max Payne 2 seems to only really have two. If you thought George Lucas introduced and killed off Darth Maul quickly you haven’t nothing’ yet. Max Payne 2 introduces a boss that you kill just after meeting. Why they felt the need to highlight the guy at all is a mystery. One bullet time swan dive into the room dropped both him and his posse. Finally, do you remember the end of Max Payne?
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Max Payne, an NYPD Detective working in Hell's Kitchen, New York City, returns home to find several violent junkies in his house. In the ensuing gunfight, he stumbles upon the body of his dead newborn daughter and his wife. Subsequent investigations reveal that the junkies were high on Valkyr, a new drug being dealt on the streets, at the time of the murders. Three years later, Max is now an undercover agent in the DEA and embedded in the Punchinello Mafia family, which deals in Valkyr. Max arranges to meet Alex Balder, his DEA contact and close friend, in a subway. The subway is full of rioting armed thugs... and Max finds assistance and information from another cop who is soon killed.
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NYPD cop, Max Payne, came home one night to find his family senselessly slaughtered by a gang of drug-crazed junkies, high on a previously unknown synthetic drug. Now that same drug, Valkyr, has spread through the whole New York City like a nightmare plague, and Max Payne’s on a crusade for revenge, out to get even. The drug hit the city like a bad dream, turning it into a hell on earth. More corpses lie in the streets than there are demons in the real thing, and hordes of Valkyr-head junkies are on an insane killing spree, their eyes burning with mad green fire. To Drug Enforcement Administration, DEA, this new drug was evil incarnate, to be stopped at any cost. They infiltrated an undercover agent into the ranks a NY Mafia family that appears to be behind the distribution of the drug.
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