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Marathon Infinity
built 633 days ago
[One] nice feature of Marathon Infinity is two additional programs that come with it: Anvil and Forge. Anvil allows you to modify the weapons and monsters, changing their powers, sounds and looks. It is far easier to change the powers of the monsters than it is to add original graphics. Forge is a wonderful map design program. Simply draw a two-dimensional map, add floor and ceiling heights and jump into the three-dimensional space. Then run around splashing color on the walls and floor.
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VacBOB: In Marathon Infinity, there are humans who wear special suits for vacuum conditions, often called "VacBOBs." Though they are protected from normally unsafe conditions, very few of them are seen in combat on either of the game's two vacuum levels. Their voices (which are spoken over a radio because their faces are covered) ... differ from humans not wearing environmental suits, and they carry fusion guns. Bungie claimed to have designed their suits in a three-dimensional drawing program, then modified them to be two-dimensional.
A number of aesthetic additions to Marathon Infinity have been developed. In early 2000, OpenGL rendering support was added, which at the preference of the user could smooth walls, landscapes, monsters, items and weapons to give them less of a pixelated appearance. Additional features using OpenGL include translucent media (allowing for translucent liquids) and colored fog. As time progressed, anisotropic filtering replaced smoothing and the addition of z-buffer increased game performance. Aleph One supports higher screen resolutions than Marathon Infinity and can use external background tracks in MP3 format. Though not heavily emphasized, there is support for three-dimensional models.
The writing in the Marathon Infinity scenario is perfect. There is not much to read (which is good because you'd rather be shooting than reading) and all text is well written. There is a complex plot conveyed concisely. Marathon is in far better taste than any other shooter (except, perhaps, Half-Life). There are no body parts (dead monsters and dead fellow humans all explode but in an unrealistic manner that is not ugly). There are no women in Marathon Infinity but that is not really a problem because there are no men either.
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With the advent of Marathon Infinity, Bungie's comprehensivecontent-creation tools for the engine were released. Scenario makerseverywhere rejoiced, and highly motivated artists began constructing customscenarios of scales that eclipsed even Bungie's original games.
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With the advent of Marathon Infinity, Bungie's comprehensive content-creation tools for the engine were released. Scenario makers everywhere rejoiced, and highly motivated artists began constructing custom scenarios of scales that eclipsed even Bungie's original games.
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