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Lost Kingdoms
built 632 days ago
As with all role-playing games, Lost Kingdoms is based upon a fanciful story set in a mythical world. The general idea is that of an unimaginable evil overtaking the land. It all started one morning when villagers awoke to find that there was a solid wall of black fog where the nearby forest should have been. The few that dared to venture into the forest were never heard from again. Before long, the mysterious fog swallowed up the lake and enveloped the village itself. Up to this point, an ancient covenant had kept the five kingdoms of the land separated, forbidding all alliances.
This is probably the weakest point to Lost Kingdoms. Everything presented is standard RPG style, but with toned down dramatics. Even though both the music and effects stray from the negative side, they are both used to such an extent that they tend to fade into the background as the lack of variety really makes them forgettable. Keeping true to the atmosphere and providing some low-key melodic tones is nice, but just not enough.
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In Lost Kingdoms, you take the role of Princess Katia, heir to the throne of Alanjeh. When Katia awakens one morning to find that the land is slowly being enveloped in a monster-spewing black fog, she must set out to save the land by gathering five mystical runestones and combining their power to defeat whatever evil is behind the dark mist slowly sweeping the land.
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[One] person who lost his kingdom was King Saul, Israel's first king. The people demanded that God give them a king as other nations. Even though the prophet Samuel pleaded with the people and warned them about turning their back on God, Israel demanded a king. God chose Saul, the son of Kish, a Benjamite, to be their first king. Samuel spoke the following of Saul:
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