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Lost Kingdoms: Games
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While not terribly impressive, Lost Kingdoms does sport some smooth, vivid environments with some solid animations. The character models are a different matter; some – like the princess – look very good, while others look like a mess. These differences generally tend to be noticeable whenever the camera is zoomed in on them, and since some summons and scripted events force the view to zoom up, the game itself presents the weaknesses. With that said, the variety of the various enemies and possible card characters is varied enough to offer a good experience each time one is used, which carries over quite a bit. Sure, Lost Kingdoms isn’t pushing the GameCube to its limits, but it does a great job in providing rich environments -- which would have been fantastic for a more Diablo-styled title -- with solid character design, and a main character that is an all-around winner.
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Lost Kingdoms Lost Kingdoms is one of those games that seems simple at first glance, but requires some thought to advance far into. Every card and monster has a certain elemental alignment (earth, fire, and so on), each with its own strengths and weaknesses against the other elements. Once you've built up a good card collection, you'll need to build your battle deck intelligently to counter the changing alignments of each level's enemies.
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The fact that Lost Kingdoms comes closer to an RPG than any other GameCube title out there, while still not really being an RPG has to be bittersweet to fans of the genre. Utilizing a lenient card-battle system that executes in real-time, Lost Kingdoms plays out more like an adventure title with a bit of a twist. Depending on what kind of card is used, the game can feel like a Zelda-style action RPG, or even a Final Fantasy-style whenever a creature is summoned. Those are very small aspects of both titles, but with so few true RPG elements, they stand out more so than usual. With a world map showing the kingdoms, and said kingdoms being represented by small icons on the map, traveling throughout the world is a breeze and very RPG-esque; there are many things like this, and while they are reminiscent of role-playing games, they aren’t necessarily basic elements.
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Lost Kingdoms is a breath of fresh air in an RPG world full of formulaic clones. While the entire package is well polished, the game's real strength is in its unique card combat system. The sheer volume of cards available and mini-quests that you might miss the first time around will have you coming back to tackle this one after you've conquered the game once.
Lost Kingdoms made a splash on the Gamecube last summer when the RPG pool was dry. Oh wait, was that last summer or is that this summer? Yeah, it hasn't gotten any better for RPG fans on the Cube unless you're big fans of mediocre titles like Evolution Worlds or Summoner. The second game in the series has come out in true summer sequel fashion. It's bigger, prettier, and ultimately more of the same.
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Generations after the events of Lost Kingdoms, Katia of Argwyll (the main character of the first game) is now remembered as a legendary queen. The heroine of this story is Tara Grimface, a reserved member of a guild of thieves, who is trying to find her way through a dangerous world. While she is an outcast even among her allies, they respect and fear her because she possesses a True Runestone that allows Tara to use powerful magic cards in battle.
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