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Lost Kingdoms: Cards
built 605 days ago
Lost Kingdoms isn't quite all combat though. There are ... a few different sub-quests to embark upon (though they are all one level long) and there is card management to keep in mind. Each card earns experience as it helps you defeat your foes and that experience can be used to transform the card into another, potentially more useful, card. With more than 100 different cards and creatures to discover and sort through, you must experiment with the system and find the combination that works best with your combat style. The three different types of creatures, independent, summons, and weapon, each require you to employ a different combat strategy and by balancing the three you will find the greatest success.
Like several recent RPGs, the first Lost Kingdoms experimented with using collectible card game mechanics in a traditional console RPG context. Its approach was unique in that the card-based combat system is real time, bringing something entirely new to CCG-based games.
The random encounters in Lost Kingdoms aren't like your typical battle in a turn-based RPG. Instead, Katia and the enemies find themselves on a smaller screen than the main stage, but can run about freely-attacking in real time. Katia will use her cards alone to inflict damage on the enemy-and each successful attack will leave crystals in its wake. The crystals, or magic stones, are necessary for Katia to use her cards. Each card has a casting cost that is deducted from the total number of stones Katia currently has. If she runs out of stones, she can still cast-but at the cost of large chunks of her hit points.
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