LYCOS RETRIEVER
Jumpman
built 633 days ago
A 30-level Jumpman was finished for the Atari. It took Randy 4 months on and off to create Jumpman. Once Released it was a huge success. Randy then wrote the C-64 version of Jumpman (the 64 wasn't even out when he started on the Atari Version). Thankfully both computers used the same processor so it was only a case of learning the differences between the two machines. Epyx had only done Vic-20 stuff before that so Randy was left to his own.
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Jumpman is great fun! You run around collecting flowers (stfu! they are so!!) and avoiding bombs that are floating around the screen. They are these horrible evil white dots, and when they see you they make this typical high pitched noise and hurl themselves straight at you across or down the screen and you have to jump and run away. Its heaps of fun, and does require a lot of skill. When Jumpman jumps, he kind of leaps so you have to be sure to not jump too late when near the edge of a platform.
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When your Jumpman Junior reaches a bomb and defuses it, you score 100 points. (Jumpman Junior must actually touch the bomb in order to defuse it.) After you have successfully completed a level, additional bonus points are added to your score for each Jumpman you have left. The number of points you win varies from level to level. Bonuses range from 25 points on Level 1, to 300 points on level 12. You ... receive Bonus points for the time remaining on your time clock.
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BEAVERTON, Ore., March 27 /PRNewswire/ -- Today, Jordan Brand announced the launch of the Jumpman Jeter Vital shoe inspired by Team Jordan athlete Derek Jeter. Jeter was one of the original members of the inaugural group of Team Jordan Athletes and is currently one of the only marquee baseball athletes with a signature shoe. This will be Jeter's seventh shoe for Jordan Brand, with the first being launched in May of 2001.
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In 1991 Jumpman Lives!, written by Dave Sharpless, was released by Apogee Software. In typical Apogee formula, the game consists of four 'episodes', each with twelve levels — the first being free, the rest for sale. The game contains levels from Jumpman and Jumpman Jr, and a number of new levels. The game ... includes an editor. Apogee was forced to withdraw the game soon after release at the request of Epyx, who still owned the rights to Jumpman [2].
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Jumpman was written by Randy Glover and first released by Epyx in 1983. However, Jumpman's origin can be traced back to 1981, when Nintendo released Shigeru Miyamoto's masterpiece Donkey Kong. Originally Mario was called Jumpman but was soon renamed and certainly helped Nintendo become the giant it is today.
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