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John Nash: Princeton University
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While at Princeton, Nash invented two board games. The first, called "Nash" or "John," was a two-person, zero-sum game, meaning that one player's advantage must result in a proportional disadvantage for the opponent. Unlike other zero-sum games such as chess and tic-tac-toe... a tie or draw was impossible in Nash's game. The game had been invented independently from Nash and eventually was marketed in the 1950s as Hex. Nash also collaborated with several students to create the game "So Long, Sucker," a multiple-player game that rewarded the player most skilled at deception.
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After graduating, John went immediately to Princeton University, where he wowed his peers by developing a game called "Nash", which involved strategy and planning. The game took over the campus and John found himself making some friends.
% In 1970 Alicia Nash, believing she had made a mistake by originally committing her husband, took him in again, this time as her "boarder," a move that might have prevented his homelessness. In the years following, Nash wandered the Princeton campus, leaving cryptic formulas on blackboards. Princeton students dubbed him "The Phantom."
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Initially aspiring to become an engineer like his father, Nash changed his major to chemistry after performing poorly in mechanical drawing. After he ... had trouble with a physical chemistry class, he was convinced by his calculus instructor John Synge to major in mathematics. In 1948, Nash was awarded the John S. Kennedy Fellowship at Princeton University.
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In 1970, Alicia allowed John to move in with her and their son, promising to never commit him again to a hospital. She took him not only as a husband, but to prevent him from living on the streets as a homeless beggar. He began showing up on Princeton, writing mathematical formulas all over campus and developing a reputation as "The Phantom" due to his extreme introversion. Myths developed, with students telling each other that he had been driven to madness as a result of trying to solve an overly complex mathematical problem.
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