LYCOS RETRIEVER
John Carmack
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John Carmack and the owners of id Software are considered to be heroes in the world of video games, and thousands of fans congregate each year to meet them at a gathering in North Texas called QuakeCon. The annual event was launched in 1996 by a group of gamers who had been communicating over a chat network. Fewer than one hundred people attended the first convention, but those who did were ecstatic at the opportunity to talk to Carmack and other id idols in person. Participants ... indulged in multiplayer video game marathons.
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John Carmack, co-owner and technical director of id Software, is one of the acknowledged geniuses of the games industry. Put simply, with 1991’s Wolfenstein 3D he invented the first-person shoot-em-up. Innovatively, he sold Wolfenstein 3D as shareware, and released the engines powering his subsequent games Doom and Quake to all-comers, spawning a modding scene which saw the fps become the most popular genre. In technical terms, Carmack has always been several steps ahead of the rest of the industry – he sits in his office (decorated with melted pistons – he’s an inveterate car nut) dreaming up new ways in which to make games.
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After recent mobile efforts including Doom and Orcs and Elves, John Carmack may have a new trick up his sleeve. Speaking to CNN Money, Carmack outlines his fears for the industry -- the unexpected cost of episodic gaming, along with security problems, make up his main concerns.
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Programming guru and id Software Technical Director John Carmack has made no secret of his attraction to making cell phone games over the past few years. Following the release of titles like Orcs & Elves and Doom RPG, Carmack's interest has bloomed into a full id Software division dubbed id Mobile.
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John Carmack, co-founder of id Software, helped spark a new branch of gaming software when he programmed the first highly successful 3D first-person shooter game, Doom. Carmack remains the lead programmer and owner of id (pronounced to rhyme with “did”), which he officially co-founded Feb. 1, 1991, with Adrian Carmack and John Romero. All three men had been working at Softdisk.
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John Carmack, master of trial and error 2007 Most rocket developers practice intelligent - very intelligent - design. By contrast, Carmack relies on the creativity of evolution to enhance his intelligence. He and his team at Amadillo Aerospace build things, tries them out and learns from each attempt, successful or otherwise. He's happy to share what he's learned, but all you can share is theory. In theory, there is no difference between theory and practice, but in practice there is! hearing him talk is sheer joy.
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