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Halo 3: Halo 3 Beta
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In conjunction with the ad, Microsoft today unveiled further details and an official call to entry for the “Halo 3” beta program. Beginning Monday, Dec. 4, by visiting http://www.halo3.com, gamers in North America will be able to register for the opportunity to be one of the select members to join the unprecedented “Halo 3” public beta program, scheduled to kick off in spring 2007. Today’s announcement confirms the first path of entry for gamers to participate in the beta program and be among the first to experience the most anticipated game of 2007.
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A video posted in the Game Room shows all the multikill medals in the Halo 3 Beta. As you’ll see, Killtacular has been moved to the five kills and the four-kill name is now Overkill. Eight kills is called a Killtastrophe, nine is Killpocalypse and ten is Killionaire. Also notice that Kill Frenzy has replaced Running Riot (now 15) as the reward for 10 kills in a row without dying. Check out the video for a full rundown:
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Custom Armor in HALO 3 Grunts"R"Us (heh) has a really useful guide to the new military-style ranking system in HALO 3 beta. They lay out the ranks and the RP points required to get the ranks. Notice that if you quit out you'll loose 2 RP points.
The banning measures appear to have started alongside the release of the Halo 3 beta, perhaps in what is best described as a crackdown on Crackdown bootlegged copies that contained Halo 3 beta access. Just as it did during the original Xbox days, Microsoft is permanently banning modified consoles from connecting to Xbox Live, but not the user account.
Various marketing techniques have been employed in promoting the release of Halo 3. This has included various trailers of the game; real-time cinematics, recorded gameplay sequences, pre-rendered CGI, and even live action film.[75] Throughout the course of development four "developer documentaries" were released, which explain the processes behind creating parts of the game. A large scale multiplayer Beta test was played on Xbox Live with more than 800 000 members of the public being able to take part and experience the game for themselves.[75] Beginning in June 2007, Iris, an alternate reality game, began on the internet, designed to create hype for the game while involving players in slowly revealing background information for the game.[75] The actual release was met with numerous launch parties across the United States and Europe.[76]
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