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Habbo Hotel: Rooms
built 655 days ago
Habbo Hotel is an online virtual community where people use avatars to move around and chat. There are numerous public rooms as well as user-generated private rooms. Players can buy tokens via online credit card transactions and use them to buy furniture and other props for their rooms. Habbo's virtual interface makes it easy to exploit. Simply standing in one spot can block people from entering certain areas. Most notably, the pools.
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The virtual Hotel is the chat room of Habbo. The Hotel consists of a client made using Adobe Shockwave technologies. Once logged in, the Hotel can be accessed via a popup window on the website. When a user accesses the Hotel they are brought to a screen colloquially known as Hotel View. From this screen, members can contact another user via the Habbo Console, which acts as the main form of communication throughout all areas of the Hotel and use the Navigator to navigate their way to a chat room.
Habbo Hotel is a virtual world for teens, created by a company in Finland called Sulake Labs. This busy site uses a hotel metaphor as its theme complete with a "lobby" gateway and private "guest rooms." The hotels are often so busy it can take a few tries to get into the main rooms, but there are always a plenty of guest rooms to choose from as well.
Sulake (Habbo Hotel) The main attraction of Habbo Hotel is its community. Habbo Hotel provides a fun, rich and positive game environment, but it is the teens themselves who write the script. As ‘Habbos’ they create their own character, room and virtual world, by interacting and playing with others.
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For the uninitiated, Habbo Hotel is a massively-multiplayer online world, based around 2D graphics and blocky, pixelated avatars interacting in a series of inter-connected, isometric rooms. At the heart of Habbo is the collection of furniture and accessories, which are acquired with the in-game currency, which is in turn acquired by forking over real cash for its equivalent amount in Habbo Coins.
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Overall, Habbo Hotel could best be defined as a visual chat utility-- rather than screen names sitting in rooms with lines of scrolling text, you've got avatars hanging out with a broad array of actual 3D rooms to pick from. Instead of a MySpace or a home page, you've got an actual, personalized room of your own to invite chat buddies back to-- though Habbo provides customizable profile web pages that serve a similar purpose, too. Conceptually, it's rather interesting to consider; much discussion these days goes on around the idea of a "3D internet," where images and approximation of actual human interaction gradually replace text-based, read-only formats.
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