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Graphics: Computer Graphics
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The Program of Computer Graphics (PCG), an interdisciplinary research center with close ties to the Computer Science Department, was one of the first laboratories to do research in graphics. Established in 1974, the PCG has made breakthrough contributions in areas including light reflection models, physics-based accurate rendering, and visual perception for graphics. Current research areas include realistic materials; scalable high-quality rendering; animation; physical simulation for graphics, haptics, and sound rendering; and vision and perception.
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``Silicon Graphics and Microsoft have been working together since 1991 to develop OpenGL for Windows NT(R),'' said Dr. Jon Peddie, president of Jon Peddie Associates and one of the industry's leading 3-D graphics analysts. ``The Fahrenheit project inaugurates the next phase of that long-standing relationship. Fahrenheit paves the way for a truly scalable computer graphics software framework that will satisfy ISVs all the way from low-level APIs to full-blown scene graphics with large model visualization and heavy-duty 'visualization simplification' functions. This is something the industry has wanted and needed for a long time.''
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Since it’s inception, WLV-Graphics and Design has developed a number of stylish web pages as well as trendy and fun logos. Brian prides himself on maintaining cutting edge web design and computer graphic skills and utilizes the most current tools and programs available for his PC.
Donald Greenberg, the founder of the Program of Computer Graphics, has been researching and teaching in the field of computer graphics from 1966. During the last 15 years, he has been primarily concerned with research advancing the state-of-the-art in computer graphics and with utilizing these techniques as they may be applied to a variety of disciplines. His specialities include hidden surface algorithms, geometric modeling, color science, and realistic image generation. Donald Greenberg is the Jacob Gould Schurman Professor of Computer Graphics and the Director of the Program of Computer Graphics.
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In the mid-1960s, large computer graphics research projects were begun at MIT, General Motors, Bell Labs, and Lockheed Corporation. D. T. Ross of MIT developed an advanced compiler language for graphics programming. S.A.Coons... at MIT, and J. C. Ferguson at Boeing, began work in sculptured surfaces. GM developed their DAC-1 system, and other companies, such as Douglas, Lockheed, and McDonnell, also made significant developments. In 1968, ray tracing was invented by Appel.
Prior to joining Azul, John Brennan was the vice president of engineering for professional and embedded solutions at NVIDIA, leading the team that developed standalone graphics solutions for use in professional workstations. Prior to NVIDIA, Brennan was the vice president of engineering for Chelsio Communications where he led both the hardware and software development teams to develop a 10 gigabit Ethernet protocol offload product. Prior to Chelsio, Brennan was vice president of hardware engineering for Sun Microsystems where his midrange and high-end server product lines generated approximately $4 billion of annual revenue, representing around 25 percent of Sun's revenue. Prior to Sun, Brennan spent more than 9 years at Silicon Graphics where he led the development of the Origin 3000 server product line -- a distributed shared memory machine that scaled to 1024 CPUs -- along with the R10000 and R8000 microprocessors. Brennan holds a Master's degree in Electrical Engineering from Stanford University and a Bachelor of Science in electrical engineering and computer science from the University of California, Berkeley.
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