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Grand Prix Legends
built 232 days ago
Grand Prix Legends (GPL) is the most realistic racing sim on the market. It takes you back to the time when racing did not have all the fancy computer gadgets that are present today. This game puts you in a Formula 1 car in 1967. The tracks are as they were in that year.
Randy says, "Grand Prix Legends is a masterpiece of a car simulation. There is simply nothing better for capturing the ultimate driving and racing experience. [However,] the game feels somewhat incomplete, with a gameplay structure that is hostile to novices, and virtually non-existent driver development, saved mainly by the wonderful strategy guide."
Back then, Formula 1 was an blend of bravery, fast cars, dangerous crashes and a complete lack of high technology and Grand Prix Legends captures it completely. In the game, car set up can be customised to a high degree, and they need to be. If your wheel camber is out, you lose traction, if your ride height is too low you risk your suspension bottoming out, if your gear ratios are out of whack you risk not going fast enough in the first place. It’s all nice and technical and completely bereft of the sorts of things seen on modern cars, such as spoilers to stick them to the track and big fat slick tyres.
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Grand Prix Legends seeks to bring the 1967 Grand Prix season to life in a racing simulation based on a rebuilt physics engine from Papyrus. Historical tracks, teams, and cars have been included in an effort to recreate an exciting time from racing history. Drift and catch air while driving race tracks without gravel pits and other safety features. Speed alongside famous drivers like Jack Brabham and Jim Clark in this 1967 racing experience released by Sierra Sports.
In a Ferrari at eau-rouge, Spa Artificial intelligence for the computer drivers in Grand Prix Legends is good for the most part. They vary in performance from Ferrari fodder to super fast like Jimmy Clark. They make mistakes and crash all by themselves at times as well as suffering mechanical problems. There are some occasions where problems show up with the AI though. For example when braking for the Parabolica in Monza if you have a car behind you especially a Coventry there's a very high chance he will bash you up the rear and send you spinning into the gravel. The computer controlled cars often seem to have shorter braking distances as well.
Grand Prix Legends captures this experience in one of the most accurate and compelling racing simulations ever created. Based on an advanced 3-D modeling engine, the driving feel has been authentically created. Cars slide, drift, bounce and skid with frightening realism. As your skills improve, you can start giving the legends of the era some serious competition: race against greats like Jack Brabham, Jim Clark and Graham Hill.
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