LYCOS RETRIEVER
Gotcha Force
built 191 days ago
Capcom’s Gotcha Force is one of the more unique and original games to come along this year. Mixing elements of Power Stone and Pokemon, it’s clever combination of collecting with 3D shooting action should make it at least a strong cult title. Gotcha Force puts players in control of an army of toy units that look cute, but can pack quite a punch. Part of the strategy will be to decide which of the toys to use. This sounds pretty simple, but with more than 100 different toy units, each with their own strengths and weaknesses, it won’t be quite simple. Each of these toy ‘units’ has a unique and original design that resemble children’s toys, with unique and original designs for each.
Source:
Gotcha Force isn't the easiest game to describe. It borrows elements from Pokemon and Powerstone to create a chaotic collecting/fighter hybrid. While this may seem like an odd proposition, it actually works really well with the title because it adds an element of strategy to an otherwise simple game.
Source:
Hitomi Nishimoto, producer of Gotcha Force, had a thought to bring to this year's TGS. While Japanese gamers packed booths to fiddle with Medal of Honor: Rising Sun, and the classic Joe Lieberman-unfriendly Manhunt, she was quick to bring news of a new game aimed directly at the "tween" market. Staking a claim and holding the fort for kiddies everywhere, she vowed to bring wholesome fun to the adult-themed gaming hegemony, as "kids had been forgotten." Naturally, she looked the other way when she strolled past Nintendo's Mario and Pikachu haven, Bandai's giant robot factory, and Konami's Yu-Gi-Oh-producing sweatshops, and ended up creating a poor man's Pokmon collecting clone with slightly mindless Virtual On battles. Oh well.
Source:
Gotcha Force ... has a trade feature, allowing you to trade Borgs and data crystals with friends. Since the Borgs you unlock throughout the game are somewhat random, each person that plays the game is going to have Borgs that other players don’t have. Trading allows you to get Borgs that you otherwise would have had to wait much longer for.
Source:
Ultimately, the biggest challenge in Gotcha Force's combat comes from just trying to figure out what the heck is going on at any given point. Gotcha Force is incredibly fast-paced, but more often than not, this speed serves less to keep things exciting and serves more to just completely obliterate whatever attention span you might have had going into the game. Much of this has to do with the game's practically seizure-inducing camera. All the Borgs move around very quickly, and once you've destroyed an enemy, the camera will sharply and suddenly jerk to a new angle to shift your focus on to the next target. Since a lot of the lesser enemies only take a scant few hits to kill, you can find yourself in a position where the camera will continuously jerk around--all over the place--as you mow through the opposition. This is highly disconcerting, to say the least.
Source:
In Gotcha Force, gamers can unleash attacks with projectile weapons or martial arts moves and use jump and sidestep actions to avoid enemy assaults while engaging in two-on-two combat with a team partner. If a character is destroyed, the player’s war power (as shown as a health bar on-screen) is decreased and the next fight immediately commences with a new unit. The battle continues until one side has lost all its war power. The key to success is to select the appropriate squad member as they directly affect the overall damage inflicted upon the player. For instance, losing a weaker character will minimally decrease a player’s war power, while losing a powerful partner will greatly affect the overall damage inflicted on the line-up.
Source: