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Golden Sun
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Golden Sun Golden Sun is a role-playing adventure for one to two players that lets you delve deep into a new world of fantasy and wonder, and experience the dawning of a new series. Your quest is to recover a powerful artefact that was stolen from your secluded village and now threatens the world with absolute destruction. You will make use of psychic powers, magical spells and the lost art of alchemy to undo the evil that has befallen the land. Gather the four elements--fire, water, wind and earth--and use them in different combinations to master new, more complex spells. New interactive possibilities are possible with the multiplayer mode that allows two players to quest together (requires link cable).
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The box cover of Golden Sun for GBA. Golden Sun, released in Japan as Ōgon no Taiyō Hirakareshi Fūin黄金の太陽 開かれし封印, is the first installment of a series of role-playing video games developed by Camelot Software Planning and published by Nintendo. It was released in November 2001 for Nintendo's Game Boy Advance, with a Game Boy Advance sequel, Golden Sun: The Lost Age, in 2003. The game is notable for certain unique game elements, such as the use of special "Djinn" that empower the player and can be used against enemies.
If you transfer your data from the Golden Sun, you probably will have the Force Orb to use The psynergy move, Force. You can use Force to knock down the log to the left of the blacksmith house in Yallam. Hop across the log then use Cyclone to reveal a secret underground entrance. Go into the cave and follow it all the way through. When you are outside, you will find a chest which contains the blade, Masamune. It unleashes Rising Dragon, that can do up to double the damage if two Dragon Spirits hit an enemy.
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Golden Sun 2: The Lost Age continues right after the end of the first. The Venus Lighthouse has just been lit and the island with Jenna, Kraden and Alex has broken off. Throughout the game there are four lighthouses, each holding a special element. These elements are Earth, Fire, Wind and Water. If each lighthouse were to be lit, it would cause destruction and chaos to inhabit the earth. Isaac, along with his companions Garret, Mia and Ivan are trying to prevent each lighthouse from being lit. So far in the adventure, the first two lighthouses have been lit, leaving the Jupiter and Mars lighthouses remaining.
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Golden Sun contains both random monster encounters, featuring randomly selected enemies,[10] and compulsory battles involving set enemies, which advance the story. When a battle begins, a separate screen is brought up where the player's party and enemy party are on opposite sides, facing off. During a battle, the characters and the background rotate to give a pseudo-3D effect.[11] The gameplay in relation to Golden Sun’s battle mode is similar to traditional console RPGs. In each battle, the player is required to defeat all the enemies by using direct attacks with weapons, offensive Psynergy spells, and other means of causing damage, all while keeping the player’s own party alive through items and supportive Psynergy that restore life and supplement defense.[12] If the player's entire party is downed by reducing their hit points to zero, it is considered “Game Over”, and the party is returned to the last Temple that the player visited and suffers a monetary penalty. The successful completion of a battle yields experience points, coins, and sometimes items.[13]
Golden Sun contains both random monster encounters, featuring randomly generated enemies,[10] and compulsory battles, which advance the story. When a battle begins, a separate screen is brought up where the enemy party is on the opposing side (the background) and the player’s party is on the battling side (in the foreground, with only the character’s backs visible). When a battle is conducted and progresses, the characters and the background swirl around and change positions in a pseudo-3D effect.[11]
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