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Ghost Squad: Levels
built 186 days ago
Stylistically speaking, the Villa, Air Force One and Jungle settings of Ghost Squads missions are distinct and engaging, offering three different approaches to the basic point-and-shoot mechanic. The latter, for instance, is by far the most open-plan, with camouflage-wearing bad guys blending into the background making it by far the more difficult of the three. Air Force One, meanwhile, is as you’d expect from a plane, an incredibly claustrophobic environment, while the cottage-like opening level is somewhere in between, proving a great introduction to the brand of table-ducking, scenery-shooting gameplay Virtua Cop veterans love so much.
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That isn't to say Ghost Squad is a straight-up port of the original arcade cabinet; it isn't. SEGA AM2 could have easily taken the original game, added IR functionality, and called it a day, but the team instead introduced new modes and options that - along with a competitive price point - really saved the experience as far as we're concerned. Ghost Squad is made up of only three levels in total, each about 15 minutes long, which basically equates to one chapter of Resident Evil: Umbrella Chronicles; not a whole lot. How the game makes up for the lack of locales... is in the different skill levels of each stage.
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Despite its shortcomings, the sheer amount of fast-action replayability makes Ghost Squad a worthy purchase. With Easy, Medium and Hard modes to complete, branching pathways within the levels, one-attempt boss encounters and unlockable costumes and weapons, there’s a lot more to this than is first apparent – and a second player added to the mix only doubles the fun factor.
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Staying on that topic, challenge is ... one of Ghost Squad's main failings. Although players can choose from three levels of difficulty, the campaign offers up an inexhaustible arcade 'Continue' system, which means that genuine difficulty is all-but cancelled out as player progress (albeit slower based on the chosen setting) is constant, guaranteed, and wholly unsatisfying.
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