LYCOS RETRIEVER
Gauntlet: Games
built 276 days ago
Gauntlet's revolutionary, non-linear game-play gave players multiple choices, as they were no longer forced into taking a linear route through the game. Like 'Dungeons & Dragons', Gauntlet players could choose their own path, searching for keys, treasures, food and transporters to take them to other levels. Unlike most other games at the time, the player didn't always have to fight; a simpler route through the dungeon could sometimes be found, or players could simply try to make a run for it.
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Going into any game titled Gauntlet, you should know what to expect. Assuming you've played any of the five entries prior to Seven Shadows, you'll be ready for a repetitive hack n' slash created solely for its multi-player aspects. Unsurprisingly, that's exactly what this update provides.
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Gauntlet is a 1-, 2-, 3- or 4-player game where the players cooperatively explore a multitude of mazes. As players cooperate to fight off common enemies and try to find their way out of the various mazes, they must ... compete with each other for food, treasure, magic potions and other helpful items.
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It's hard to think of something more absurd than playing Gauntlet on a high-definition TV, but the game goes out of its way to accommodate that. By default, the graphics are sharpened up and retouched. However, they don't fill a widescreen display, so you'll play with black bars on the sides of the screen unless you choose to stretch the picture. The enhanced graphics are decent, though the main characters' faces are more clearly defined than in the arcade original, which makes them look quite different and might put off purists. Fortunately, the option is there to switch to the original graphics and you can do this at any time. The original graphics look a little too soft even in HD, though.
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It’s obvious that Midway wanted to take the Gauntlet series beyond its arcade roots in Seven Sorrows. The most glaring clue to this focus on rejuvenating the strength of the core property is the intricacy of the game’s story. Each of the four characters has been given a lengthy background story which helps to explain why they are on the battlefield in the first place; that’s a far cry from the “insert coin” message which took the place of a storyline in the coin-op version.
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