LYCOS RETRIEVER
Freelancer
built 186 days ago
Freelancer is set thousands of years in the future, following the events that took place in the game Starlancer, released by Microsoft in 2000. After Earth nearly destroyed itself in a century long-war, five ships were sent into deep space to start again, to rebuild humanity. Eight hundred years later, you are born as a freelance fighter pilot ready to take your skills and kick the butt of whoever has an enemy that pays well. The story is told at the beginning by one of the most compelling video sequences Ive ever encountered, and the rest of the story plays out through pre-scripted interactions with characters you meet on various different planets and space stations. At its heart, Freelancer is a flight/combat simulator, designed to be played with the mouse. Everything in the game centers on this one element: build your ship bigger, stronger, and faster.
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Freelancer is a space simulation developed by Digital Anvil and published by Microsoft. You play Edison Trent, the survivor of a space station disaster. Trent starts with few resources, and must find a ship and a job. This leads to him becoming a freelancer, which leads into the events of the storyline. The storyline only covers a portion of the game's universe; after the story is completed you can continue playing to explore further areas.
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Several years in the making, the long-awaited Freelancer has finally arrived. In the grand tradition of Elite and Privateer, Freelancer is an open-ended space sim which allows you to pursue whatever spacefaring career catches your fancy. Whether you prefer combat, exploration, trade, or some combination, Freelancer has a little bit of everything. Freelancer borrows many design traits from other games, at times reminiscent of Grand Theft Auto III or Diablo. Unfortunately, Freelancer seems to have picked up some bad habits as well, such as non-skippable cutscenes. Even so, these are mere distractions in what is otherwise an immensely compelling experience.
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Freelancer has had such a lengthy, bumpy development cycle that it's not surprising that the game doesn't entirely manage to deliver upon its initial promise. The gigantic capital ships and structures that were demonstrated in initial presentations of the game have been replaced by much smaller counterparts. The gaming world is nowhere near as dynamic or interesting as initially promised--factions don't expand their borders, there's no dynamic economy, and the only nonplayer character activity involves security patrols and transport convoys traversing scripted pathways. Despite the game's extended development period, the graphics, music, and sound effects are all still very good, and the system requirements are very modest for a game that looks this good.
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Due to Freelancer Panel being of a digital nature, it is impossible to offer any type of refund. No refunds will be issued after a purchase has been made. Please make sure that your server/hosting environment meets or exceeds all of the system requirements. No refunds will be issued due to server incompatibility.
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After a long and troubled development, Freelancer is finally here. Born from the departure of Wing Commander creator Chris Roberts from Origin, Freelancer was supposed to be the debut title for Roberts' new company, Digital Anvil. But now, seven years later, it's more of a survivor than a debut, emerging from a series of cutbacks, cancellations, departures, and corporate acquisitions. That it actually made it to the shelves is enough of a surprise. But the real surprise is that it turned out to be pretty darn good.
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