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Final Fight
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Final Fight for the Super NES could have been a great game, but it's obviously a lazy, first-generation port that was meant to sell based on the name alone. You'll notice the laziness right after the title screen. Whereas the arcade version has three playable characters, the Super NES version only has two, with Guy being the casualty. Guy could have easily been included in the game, and should have been. The laziness is ... evident in the fact that the game is one-player only and in the total lack of options; the only thing you have a say over before the game starts is which character you want to play. Even though the Super NES version of Final Fight is substantially the same as the arcade version, the developer laziness strips a lot of the game's heart and soul away.
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Although Final Fight for the Game Boy Advanced is the best out of any other translation, it’s still a few steps from being perfect. It seems that a few female enemies have been cut from the game as they were in the SNES version and replaced with male punks. Also, some of the graphics have been changed as flickering lights no longer glow like they used to. However, none of these changes take away from the gameplay, in fact, the game is even better on the Game Boy Advanced.
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game ... began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.
FinalFight2Sega.gif The original Japanese version of the Final Fight intro states that the game takes place in 1989 and provides the corresponding ages and birthdates for each of the main characters. The English language version of the arcade game's intro is a bit vague, stating only that the game takes place "Sometime in the 1990s..." and only provides the birthdates for the characters. The new English translation featured in Final Fight One reverts back to the original 1989 date. Since the backstory of the Street Fighter Alpha games established that the events of Final Fight occurred during the same time as the first Street Fighter tournament set in 1987, some feel that in order for the shared fictional universe to work, the events of Final Fight must be pushed back to that specific date.
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Final Fight One is based on the Super Nintendo version with many of the arcade's features reinserted (such as cutscenes, the missing levels, and two player support). It ... features 2 unlockable characters (Alpha Guy and Cody (Zero in Japanese version)), and changing color of the attires of the characters.
The initial port of Final Fight - and probably the most popular - is ... incredibly butchered. A quick look at the pictures and you'll think that it's a spot-on conversion of the original, and you'd almost be right. While some of the animation has been cut, it does look quite good. And it actually plays just as well, although it oddly enough adds additional stopping points in each stage, where you must clear all of the enemies to proceed.
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