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Final Fantasy X: Games
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Final Fantasy X-2’s battle system is as unique as it is addicting. Following the game’s sphere motif, Yuna and the other gals equip dress spheres that are attached to a “Garment Grid” in order to fight and gain experience in battle. There are a total of 14 different dress spheres to find in the game, and some you’ll have to look harder for than others. Each dress sphere gives the user abilities specific to that dress. For example, Yuna, Rikku, and Paine’s start out with the default dress spheres of Gunner,
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Released in 2001, Final Fantasy X was the series’ first game on the new Playstation 2 console, and was in many ways a radical departure from what had come before. The Active Time Battle system which had been used in the previous six installments was abandoned, as were the concepts of a world map and a steerable airship. It was ... the first Final Fantasy to feature voice acting, and the first for which the obligatory pop song was not translated into English.
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As with most other games in the Final Fantasy franchise, the characters and story of Final Fantasy X are distinct from those of its predecessors. Executive producer Hironobu Sakaguchi states that this is to maintain the novelty of each title and to show off his team's true potential. Although he had certain reservations about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, Sakaguchi believes Final Fantasy's success can be attributed to constantly challenging the development team to try new things.[4] For his part, scenario writer Kazushige Nojima has said that with this installment of the series, he was particularly concerned with establishing a connection in the relationship between the player and main character. Thus, he penned the story such that—since both Tidus and the player find themselves in a new world—the player's progress through the world and growing knowledge about it is reflected in Tidus' own developing understanding and narration.[4]
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Unlike other Final Fantasy games, Final Fantasy X does not let the gamer wander. The plot and progression of scenes propel the gamer along the journey that Square envisioned. But worry not, that is a good thing. The tempo is fast, the graphics are lush, and the combat a brain-teasing rush.
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FINAL FANTASY X-2 is the first sequel in the long respected series. While keeping the series' traditions, the sequel stays fresh with the inclusion of several new gameplay elements. Among them, the reintroduction of the ATB (active time battle) system accelerates the pace and thrill of battles. FINAL FANTASY X-2 is ... the first mission-based FINAL FANTASY, allowing for non-linear gameplay and features new and unique job classes, which provide diverse looks for the leading female characters and an enhanced character development system. The first female-led FINAL FANTASY hails the return of a free-spirited Yuna, her enthusiastic cousin Rikku and introduces Paine, their sarcastic, hardnosed friend. The game is filled with light-hearted and melancholy moments, fueled by a tragic story of unrequited love and ominous secrets that threaten the peace of their world, Spira.
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Final Fantasy X begins late in the story, with the main character, Tidus, waiting with his allies outside the ruined city of Zanarkand. From this [I]n medias res beginning, Tidus proceeds to narrate the series of events leading up to his present situation, and this extended flashback sequence spans most of the game's storyline. It begins in an unruined Zanarkand, a high-tech metropolis and Tidus' home city, where he is a renowned star of the fictional underwater sport blitzball. When Zanarkand is suddenly attacked by Sin during a blitzball game, Tidus — along with his long-time mentor, Auron — is sucked into the creature and awakens to find himself alone in the ruins of a deserted temple.
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