LYCOS RETRIEVER
Final Fantasy Tactics Advance: Games
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It’s not that Final Fantasy Tactics Advance is a bad game. It’s just lacking in a few areas. The story is laughable; one could argue about the themes of escapism and loss of innocence, but a group of kids getting sucked into a book pales in comparison to what this game’s predecessor showed off. The combat and leveling system is varied and deep, allowing you to mix and match different abilities to create a well-rounded team. The problem lies with the difficulty; the law system is easily exploitable, allowing you to beat an already easy game with little effort. At least the graphics put much of the GBA’s other titles to shame.
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Final Fantasy Tactics Advance (FFTA) will be the first Final Fantasy game to be published for the GBA (in the US and Canada). Unlike some of the more recent Final Fantasy games, this installment will feature a much more complex system of fighting, simply known as “tactics”. Instead of the traditional RPG style of attacking and using magic directly upon the enemy, the tactic system creates a chessboard interface, making the player have to decide who he/she should attack, and where to move the characters. Of course, this makes for long and sometimes hopelessly endless battles. While that may be true, the game becomes much deeper and more enjoyable when the player is given that much freedom and choice in a battle.
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In order to differentiate Final Fantasy Tactics Advance from other generic strategy RPGs, the game makes use of a strict law system. Since tactical combat is common enough to be a sport in Ivalice, the government sends out a bunch judges to enforce the rules. Upon entering the battleground, these fellows will decree that certain attacks can’t be used for the duration of the fight. You know that badass dual-wielding swordsman that you’ve been using in all your battles? Try using him with a “No Swords” law in effect, and you’ll find yourself penalized and eventually incarcerated. The same goes mages, healers, and whatever else happens to be in your party.
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Final Fantasy Tactics Advance represents a milestone in the history of publisher/developer Square-Enix. It is the first handheld title released by the company following the merger of Squaresoft and Enix, and it ... marks the return of the Final Fantasy franchise to Nintendo hardware. This, alongside the release of Final Fantasy: Crystal Chronicles for the GameCube is definitely a sign of a shift in focus for Square-Enix, freeing the Final Fantasy franchise from the domain of the venerable PlayStation consoles.
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Final Fantasy Tactics Advance is a much brighter, more upbeat game than the original. It starts out with the main character, Marshe (note: the names here are taken from the Japanese release of the game. Some of the names will very likely be changed for the U.S. release) saving Mute from neighborhood kids. Along with Ritz, the game’s female protagonist, Mute and Marshe (who looks suspiciously like Ramza from the original Final Fantasy Tactics) beat the bullies in a snowball fight. The snowball fight serves as a quick tutorial to Final Fantasy Tactics Advance’s gameplay.
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The world of Final Fantasy Tactics has been featured in several other Square video games. After the game's release, the development staff went on to develop Vagrant Story, which featured several subtle references to Final Fantasy Tactics. In an interview with the French video game magazine Joypad, Matsuno stated that both titles are set in the same fictional world of Ivalice. In 2006, Final Fantasy XII was released... set in the world of Ivalice. In December 2006, Square Enix announced during a Tokyo press conference the Ivalice Alliance, a new series of games set in the world of Ivalice. The first title released was Final Fantasy XII: Revenant Wings.
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