LYCOS RETRIEVER
Fight Club: Movie
built 237 days ago
Fight Club's graphics are the best thing about the game, but don't take that to mean this is a good-looking game, either. It looks decent. Some of the lighting is nice, as you can clearly see the fighters' expressions and how their faces get bruised and bloodied as a match wears on. The game ... maintains a good frame rate, particularly on the Xbox. On the other hand, as mentioned, the animation is stiff and awkward. Also, the characters are strangely drawn and proportioned, and the fighting arenas are flat and sparsely populated. The game's menu system, which flies you around the movie's dilapidated building on Paper Street, is a nice touch, but the actual graphics during the fights are pretty hit-and-miss.
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"Fight Club" is simply rough and thick! Even though it loses punch during its extended running time (about 2 hours 20 minutes), it is still a vibrant contribution to the film world and has all the magnetically therapeutic attraction to which cult-movie-goers will no doubt cling. "This is a good life and it's ending one moment at a time." Enjoy it if you dare -- what are you afraid of?
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A no-holds-barred realistic fighter, the game portrays the brutality of street fighting while encompassing the artistic style, settings, storyline and characters from the Fight Club movie. Players will feel every punch and kick from delivered from the shocking visuals of broken bones, blood-stained ripped clothes and real-time facial deformation in fully interactive environments from the film and book. Features 3 different fighting styles and intuitive controls, the ability to create fighters, and online gameplay.
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