LYCOS RETRIEVER
Fable: Characters
built 627 days ago
Fable has a "good and evil system", similar to Star Wars: Knights of the Old Republic. Various situations, for example coming across a child being bullied, will force the player to make decisions which ultimately shape their character. Making decisions deemed "good" and morale earns the player good points, while being selfish and "bad" earns evil points instead. These decisions not only alter character stats, but ... the hero's appearance and even the environment around them. "Evil" characters tend to look the part; growing horns, receiving scars and having a swarm of flies buzzing around him. A "good" character on the other hand might receive a halo and have butterflies swarming.
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Fable strays from the conventional path right from the start as you do not create a character. Rather, you begin as a mere child in Oakvale, a small village in the land of Albion. Your simple life turns upside down when Oakvale is attacked by ruthless bandits, who put the town to the torch and mercilessly wipe out the populace. You miraculously escape only to be snatched up by Maze, the head of the Heroes’ Guild, who takes you under his wing to begin your life anew as a potential hero-for-hire.
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Fable features a character customization system based on the concept that everything the character does affects him to a certain extent. Eating too much causes the character to gain weight. Battle damage causes scarring, while the sunlight causes tanning. Drinking too much alcohol can cause the character to get sick and vomit.
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The easiest way to max out your character in Fable can be done right after the mission where you save your mother. Go back to the "Cliffside path" (up through the Lychfield graveyard). There are infinite zombies to kill here. The best way to kill them is to power up the Enflame spell and have a lot of will potions.
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In between the story-furthering plot points... you're left to your own devices, and this is where Fable is given a chance to shine. Many RPGs give the player a chance to choose a dark or a light path, but Fable gives the player the equivalent of a moral pogo stick, allowing them to jump back and forth almost effortlessly between the two, which in, turn, creates a more subtly-defined character that can have certain dominant traits and attitudes, but also possess a few contradictory flaws: in other words, someone a lot more 'real' than a simple black-and-white Superman or Darth Vader archetype. My own Hero, for instance, was overwhelmingly noble, to the point where I eventually had a halo hovering over my head and butterflies gently swarming around me, but had an unfortunate penchant for kleptomania - I went to great lengths to help the helpless, but given the opportunity, I had no qualms about helping myself to whatever items I could stuff into my pockets when no one was looking.
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Build a living legend: Through deeds and actions, Fable: The Lost Chapters lets you build a name for your character across the land. Recruit allies and followers, gain glory or notoriety, and make friends and enemies—all while interacting with a living world of people, places, and events that react to you.
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