LYCOS RETRIEVER
Empire Earth
built 235 days ago
Empire Earth’s mastermind Rick Goodman was lead designer of the original Age of Empires. Similarities are ... hardly surprising; in fact, his new game can be considered a 3D version of its predecessor. Despite the graphical leap, the game’s look and feel are very familiar - AoE fans will feel perfectly at home. The perspective is fixed in an isometric view, camera management is not required. In your quest to crush the opposition, you build settlements, collect five resource types, recruit troops (land, sea, air) and, well, fight battles. Unit improvements are no longer researched in buildings, but can be bought at once for each unit type.
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The first Empire Earth game was an outstanding success. Gamers loved it since it allowed them to advance through many different epochs (ages) in one game. Each era granted players new buildings, technology, and units to use against their enemies. When Empire Earth II was released, it retained many of the features from the previous game that players loved but faltered in other areas. These areas included poor path finding and modest graphics contrasting with the high system requirements to run it. The latest game in the series has hit shelves and it has taken a drastic leap from its predecessors in many areas.
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Like many other real-time strategy games, Empire Earth has single-player campaigns. But unlike some games, each scenario has a story to tell and by playing that scenario, you are actually playing out the story for that scenario. In order to win a campaign, you must play and win all scenarios in order. Apart from the Russian campaign, the mission, "Operation Sealion" in the German campaign, and possibly the first four scenarios in the Greek campaign, all of the battles in the campaigns have actually occurred.
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In a year of excellent RTS titles, Empire Earth 3 has nothing to offer. In an effort to garner mass appeal, the game has been dumbed down to the point of irrelevancy. Series fans have no reason to return, and newcomers have no reason to show up in the first place. Empire Earth 3 is the epitome of a video game series' death knell.
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From the discovery of fire to the technological frontiers of the future, Empire Earth 2 serves up worldwide conquest on an epic scale. Players will take control of a fledgling civilization and strive to forge the greatest of all empires. The game builds upon the success of its predecessor by adding unique units, powers, leaders, and inherent bonuses to all of the game's 14 different civilizations. The new Crown System will provide temporary, but potent, rewards for players who demonstrate excellent military, economic, imperialistic, or cultural ability. Multiplayer competition will feature nine different game types, including new additions to the series such as "Hot Spots," which force gamers to capture and hold positions of strategic importance.
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Does the additional breadth and complexity of Empire Earth mean it's a better game than Age of Kings? No, of course not--you can actually have too much of a good thing, and Empire Earth is evidence of this. Using the default game settings, resource gathering is painfully slow. Not only that, but the costs required to advance from one epoch to the next are extremely high. It's theoretically possible to play a game of Empire Earth starting in the prehistoric epoch and work all the way on up through the nano epoch. But this would literally take hours upon hours.
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