LYCOS RETRIEVER
Elevator Action
built 199 days ago
Part of what makes Elevator Action such an addictive game is the fact that it’s one of those rare titles where you don’t always die because of the game -- it’s often because you made a simple mistake. Maybe you pressed the wrong button or timed a jump wrong; maybe you thought you could run beneath an elevator before it reached the bottom (and got squashed). These little mistakes will make you want to keep coming back to the game to make it to the next level, because you know you‘ll get it right the next time. The more you play the game, the better you get at it, and you’ll need plenty of practice if you want to advance very far. You’re either very skilled or very lucky if you can make it to or past Level 8. Somehow, Elevator Action never gets frustrating, though.
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Considering how polarizing a piece of software Elevator Action was in its heyday, it stands to reason that the effect would be magnified by significant levels some 20-odd years later. It's only 500 Wii points ($5), but even that seems like a hefty price to pay for such an archaic game.
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Sadly, Elevator Action hit the arcades at roughly the same time as the video game industry underwent a cataclysmic slump. An Atari 2600 version was planned, but never hit the shelves (though it did later surface in prototype form at the 2001 Classic Gaming Expo). Later... Game Boy and NES versions of Elevator Action were released, and both were decent translations. The Game Boy version is especially interesting, as it replaces the arcade game's multiple "lives" with a life-bar, and adds some weapons not featured in the original, but is otherwise a very faithful port. The original can once again be played in Taito Legends.
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The Charlotte, NC-based trio, Elevator Action, has just released its sophomore record, Society, Secret, on MoRisen Records. Frontman Eric Gilstrap, bassist Laurie Ruroden and drummer James Donley have a sound that often brings up comparisons to David Bowie, though Gilstrap says “I don’t really see it, but it’s kind of hard to play in a rock ’n’ roll band and not be influenced by Bowie.” The band’s sound carries the Bowie influence but with a raw feel, perhaps more akin to the MC5 or the Replacements.
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Like many games of this era, Elevator Action was ported to some home systems in 1985 for personal use. It was ported to the ZX Spectrum, Amstrad CPC, MSX, Commodore 64, Nintendo Entertainment System, Game Boy.
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At the 2001 Classic Gaming Expo, the playable prototype of Elevator Action for the Atari 2600 was released in cartridge form, complete with a authentic-looking box and label. ~ Skyler Miller, All Game Guide
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