LYCOS RETRIEVER
Earthworm Jim
built 263 days ago
The sound in Earthworm Jim may not be its crowning achievement, but it's still proficient. It may not be a musical tour de force like Super Mario Advance or Castlevania: Circle of the Moon, but the music never gets in the way and occasionally manages to be pretty catchy. The smattering of voice samples found in the original are included, though the tinny presentation keeps them from knocking your socks off like they did seven years ago.
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[W]hile Earthworm Jim is a solid port of a solid game, it never quite manages to shine like it used to. Perhaps it's the format; it's a pretty long game, and it's hard to finish in one sitting. But those of you with really long car trips will find a lot to like with Earthworm Jim.
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As stated in the manual, Earthworm Jim wasn't always a studly super-worm. He was once just a spineless, dirt-eater with no real mission in life. Then a cosmic twist of fate placed him in control of an ultra-high-tech -indestructible-super-space-cyber-suit. Now Jim must make it to "Princess-What's her Name" by staying clear of Psy-Crow, the intergalactic bounty hunter, until the final battle with "Queen Slug-for-a-Butt".
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Assume the role of Earthworm Jim, a simple worm who is endowed with superhuman qualities when a high-tech, cybernetics space suit falls out of the sky and lands on him. Undertaking a quest to save Princess What's-Her-Name, players slip, slide, squirm, and crawl through a variety of wacky worlds. Traveling from New Junk City through Snot-A-Problem, players battle a cast of crazy characters and an intergalactic bounty hunter sent by the evil Queen Slug-for-a-Butt, who is trying to steal Jim's suit.
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A sequel, Earthworm Jim 2, was released in 1995 for the Mega Drive/Genesis, Sega Saturn, Sony PlayStation, SNES and PC, and a port was later released for the Game Boy Advance. Although the first title retains the same platforming gameplay throughout most of the game, many of the stages in the sequel feature some bizarre twist or gimmick, requiring the player to adapt to a new control system. For example, one level requires Jim to burrow through dirt using his gun; another is presented as an isometric shoot 'em up; in another the character wears a salamander suit and must be guided through an intestine lined with villi.
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After a hard day of doing whatever earthworm superheroes do, Earthworm Jim is hit on the head by a flying cow. After lapsing into a coma, Jim awakens in his own mind and discovers that he has gone insane. In order to regain his sanity, he must travel through the various worlds in his head and collect the loose marbles, as well as the golden udders. However, these things are not just lying in easy-to-reach places. Jim will have to use all of his talents including jumping, crawling, hanging, running, helicopter spinning, and blasting enemies. Many of the classic enemies like Evil the Cat and Professor Monkey for a Head return, and all of the gameplay is what you expect from an EARTHWORM JIM game, only in 3D.
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