LYCOS RETRIEVER
Druids
built 650 days ago
Druids are quite an uncommon class. Many find them difficult to level, while others proclaim them the best soloing class in the game. Moreover, since the druid population is extremely low, there have been fewer examples of a well played Druid for other players to have experience of and emulate. In order to truly fulfill a hybrid role, druids require several complete sets of gear above and beyond any "resist sets" that most classes will possess. This is always expensive in time, bag space, and gold. Unlike most other hybrid classes, a Druid does not begin as a true hybrid with some abilities in each of their domains, instead they acquire utterly new branches of ability when they advance to certain specific levels.
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The Druids were the teachers, professors, philosophers, lawyers and poets of the Celtic peoples. In all public and private quarrels, the Druid settled all disputes. They passed on knowledge by word of mouth. The Druid Priesthood ruled the Cymry (which means "The People" in the Welsh language) from approximately 3800 B.C. to 61 B.C.. Druids led all public rituals, which were normally held within sacred groves of trees. Due to the intellect of the Druids, the Romans feared them.
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Druids are known to normally have familiars, summoned to them by their masters during their apprenticeship at the bardic rank. The familiar is the spirit of someone who knew the apprentice in a past life, and who elects to guide them in this existence despite having earned a higher existence. These spirits exist in an otherworld, so this summoning of otherworld beings is of course best done on high occasions like the new moon of Samhain. What I know about such incarnations is that they take the forms of birds, according to what little I could find on the subject, and that they usually stay as long in that incarnation as the person to be guided does in their mortal incarnation.
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Druids do not have an innate ability to actively counter fear. However, they can acquire a 15% resistance to fear as well as stun through the Feral Combat talent Primal Tenacity. While Fear Ward and Tremor Totems are the preferred way to counter Fear, Druids may ... make use of a trinket (the Insignia of the Alliance/Insignia of the Horde and/or the Glimmering Mithril Insignia if the druid has chosen Blacksmithing) but these trinkets have lengthy cooldowns.
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The theory of the non-Celtic origin of the Druids assumes that the Celts had no priests, or that these were effaced by the Druids. The Celts had priests called gutuatri attached to certain temples, their name perhaps meaning "the speakers," those who spoke to the gods. 3 The functions of the Druids were much more general, according to this theory, hence M. D'Arbois supposes that, before their intrusion, the Celts had no other priests than the gutuatri. But the probability is that they were a Druidic class, ministers of local sanctuaries, and related to the Druids as the Levites were to the priests of Israel, since the Druids were a composite priesthood with a variety of functions. If the priests and servants of Belenos, described by Ausonius and called by him ædituus Beleni, were gutuatri, then the latter must have been connected with the Druids, since he says they were of Druidic stock. Lucan's "priest of the grove" may have been a gutuatros, and the priests (sacerdotes) and other ministers (antistites) of the Boii may have been Druids properly so called and gutuatri.
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The Druids were a priestly caste existing among the Celtic people. The Celts, as they were called, were a tribal people who spread throughout Gaul, Britain, Ireland, and other parts of Europe, Asia Minor, and the Balkans. This migration had occurred by the 5th. century BC. By the first century AD the Roman had launched many attacks against the Celts that greatly dwindled their population. Christianity dealt them their final defeat.
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