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Dreamcast: Games
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The Dreamcast system is, in a word, awesome. Fire up Soul Calibur, and instantly you'll appreciate that the graphics and gameplay are even better than in the arcade version. And Sonic Adventure, with its light-speed gameplay, is sure to wow even the most jaded gamer. It's amazing that such a small machine (it's about the size of your mouse pad) can deliver such incredible performance. Chalk it up to superior engineering. Dreamcast's only downside is that it comes with only one controller and a demo disc.
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Although there was no reset button on the Dreamcast system itself, there was a way to reset a game during play. If the player wanted to reset a game, they would have to press the A, B, X, and Y buttons all together and then press the start button. This would then take them to the game's main menu. If repeated, it would take players to the Dreamcast menu.
Windows CE for Dreamcast allows developers to amortize rising development costs by developing Dreamcast games that are source code compatible with the PC. Using Windows CE, developers will be able to create cross-platform titles more efficiently by taking advantage of well-established Win 32 and DirectX APIs that are source code compatible with the Windows operating system on the PC. All Win32 and DirectX APIs are subsets of Windows NT, Windows 95/98 and DirectX 5.0, making it relatively easy to port a Dreamcast game to the Windows desktop platform and vice versa.
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Certain Dreamcast games can set the IP address, which is then stored by the console until changed. Similarly the Broadband Passport browser software has this capability. However, the Dreamcast can be told its IP address once NetBSD has been booted and doesn't need the information prior to this, as such, the simplest solution is to edit the arp table from your NetBSD system like so:
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Reports that Sega was going to kill off the Dreamcast games console at the end of March have been confirmed by the company. It was costing Sega a small fortune and never really took off to the extent it wanted.
The power light, like the Dreamcast logo in NTSC regions, was orange (this color was chosen because the Japanese consider it to be lucky). Games were sold in jewel cases. In North America, these initially had the Dreamcast name and logo on a white background, but later games used a black background, similar to the PlayStation's. Japanese games used an orange-and-white scheme, and European and Australian games used blue.
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