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Dreamcast: Consoles
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Last Hope, a homebrew Dreamcast game. Sega Dreamcast was the first console to include a built-in modem and Internet support for online gaming. Previous consoles such as the Genesis, Saturn, NES and SNES had online capabilities, but these were comparably limited and/or required extra hardware (XBAND, NetLink).
As of last month 514,000 Dreamcast consoles have been sold in the United States alone. Sega expected to do one million units before the end of the year, but now expects to surpass that figure well before then.
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The best part about setting up your Dreamcast for Internet access is that everything you need is shipped with every console. This means there are no messy drivers to setup (unlike Windows), the web browsing and e-mail software is included so there are no long downloads, and there is very little data to input so it won't take very long to get you on the Internet.
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On January 31, 2001, Sega announced that production of Dreamcast hardware was to be discontinued by March of that year, although the 50 to 60 titles still in production would be published. The last North American release was NHL 2K2, which was released in February 2002. With the company announcing no plans to develop a next-generation successor to Dreamcast, this was Sega's last foray into the home console business. Massive price cuts were quickly instituted in order to move the abundance of unsold hardware and the system had quickly dropped to prices as low as US$49.99 new.
TOKYO, Oct 7 - Japanese software house Capcom Co Ltd said on Wednesday it aimed to sell one million units of a new version of its Biohazard computer game that will be compatible with Sega Enterprises Ltd's new console, Dreamcast. The company declined to give details of when it hoped to achieve the one million unit sales target but said most sales were likely to be made in the period shortly after the new version's launch.
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When the topic of sluggish PlayStation 3 sales is brought up, Peter Moore recalls his previous corporate life and asks, "Remember the Dreamcast?" Speaking to Next-Generation's Colin Campbell, the Microsoft exec compares Sony's current difficulties with those he experienced with Sega on its final console. "We thought we were doing right," he says. "All of a sudden it didn't pan out."
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