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Donkey Kong Land: Games
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All in all, Donkey Kong Land is one of the best platformers for the Game Boy since the original Super Mario Land games, and should be bought by anyone ready for more monkey mayhem. ~ Colin Williamson, All Game Guide
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Donkey Kong Land 3 is the most impressive instalment in the Donkey Kong Land series. The graphics are similar to DKL2 in that the background and foreground elements can be easily distinguished on the GameBoy screen. This was an occasional problem in the original DKL. One of the drawbacks of DKL2 was that the level designs were nearly identical to the SNES DKC2, this made that game seem repetitive to players who had played DKC2. The level design of DKL3 is unique in that they are not explicitly based on DKC3. All in all, DKL3 is a solid handheld platformer for a handheld system.
Donkey Kong's first appearance was in Donkey Kong (1981). He went on to star in numerous games, such as Donkey Kong Jr. and Donkey Kong 3. Donkey Kong Country, which was released in 1994 in time for Christmas season shopping, breathed new life into the aging Super NES. It spawned two 16-bit sequels: Donkey Kong Country 2: Diddy Kong's Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble. The DKC series owes a tremendous debt of gratitude to Super Mario Bros., a side scrolling platform game that broke new ground with its huge worlds, smooth gameplay and hidden levels and items. ~ Tamara Shani, All Game Guide
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Image:Donkey_Kong_Land_2_Coverart.jpg Donkey Kong Land 2 is a fairly lengthy game for a Game Boy platformer, with plenty of secrets throughout the levels, making it larger than its predecessor. Overall, the game contained seven worlds: six main worlds, and a Lost World unlocked by using bonus coins, called Kremcoins, found hidden throughout the stages. These Kremcoins must be given to Klubba, a greedy Kremling guarding the entrances to the Lost World in each area. The Lost World is now accessed after Gloomy Gulch, costs 47 Kremcoins to enter, and features all of the levels in succession. The game's seven worlds, in order, are as follows:
In Universal City Studios, Inc. v. Nintendo Co., Ltd., MCA Universal sued Nintendo over copyright violations, claiming that Donkey Kong was a copy of King Kong. Nintendo's lawyer, Howard Lincoln, who would go on to become a Senior Vice President of the company, discovered that Universal didn't own the copyright to King Kong either, and was able to not only win the lawsuit (as well as several court appeals), but get Universal to pay the legal costs. Ironically, it was MCA Universal that previously won a lawsuit declaring King Kong was in the public domain. The case was an enormous victory for Nintendo, which was still a newcomer to the U.S. market. The case established Nintendo as a major player in the industry and arguably gave the company the confidence that it could compete with the giants of American media.[1] The case was selected as #20 on GameSpy's list of the 25 Dumbest Moments in Gaming. [1]
Donkey Kong Jungle Beat box art Donkey Kong Jungle Beat is the first and only traditional Donkey Kong platformer to appear on the Nintendo GameCube. Developed by Nintendo EAD Tokyo, this game uses the DK Bongos for enhanced gameplay to control characters on screen. Although this is not a requirnment, as the game is playable with a regular controller, it is strongly recommended for the full experience. This was ... the first game to receive the E10+ rating, a new level designated for games with mild graphic violence.
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