LYCOS RETRIEVER
Donkey Kong 64
built 170 days ago
In Donkey Kong 64 the infamous K. Rool is at his reptilian best, wreaking havoc in the land once again. But he's up against five simian superheroes this time. There's Donkey and Diddy Kong, throwbacks from the old DKC days, and newcomers Lanky, Tiny, and Chunky Kong. Each monkey has a unique series of moves and slams, some of which you have to purchase along with weapons and musical instruments. You may ask, why so much stuff? The short answer is that the game is so large and complex (about three times the size of Banjo-Kazooie) that you'll need a full arsenal.
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Overall, Donkey Kong 64 is one of those Rare games that will have you playing for many, many hours. Huge levels (plus/minus), many mini-games and sub-missions, familiar control scheme, good graphics and sound, included RAM expansion pak and Donkey Kong himself make DK64 a highly recommended game for N64 owners.
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In what is to be Nintendo's last high-profile release before the millennium, Donkey Kong 64 continues Rare's adventure series that began on the Super NES in 1994. The leap in technology from 16- to 64-bit means this rendered ape has been given the full 3D treatment, complete with eight polygonal worlds and special effects that require the use of an ~Expansion Pak in order to play. Since this is the first game on the system that will not run without the peripheral, Nintendo has bundled the 4MB memory upgrade along with the game for an MSRP of 59.99.
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Somewhere along the way, when the developers were bulking the cart up with every single gameplay hook in the known universe, Donkey Kong 64 lost its heart. This game may be packed to the gills with fun stuff to do and lots of cool stuff to see, but in the end, the experience of playing DK64 is a repetitive bore. There's a ton of gameplay to enjoy on this cart but it's all haphazardly sandwiched together in one giant disjointed mess. The worst crime of all is how familiar it all seems.
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Donkey Kong is back, meaner and more pissed off than ever, though with the invasion of King K. Rool his complaints are certainly founded. It seems that those Kremlings are at their old tricks once more with their own homemade invention the Blast-O-Magic quickly heating up as a hot matter on Kong Isle. Worse yet, all your buddies have been captured by the evil King K. Rool, and now you Donkey Kong Jr. with the help of old Cranky must recapture your friend Kongs. But wait they have stolen your bananas as well? Now it is personal!
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