LYCOS RETRIEVER
Deus Ex
built 221 days ago
Deus Ex [I]s a 3D game that is played from a first-person perspective. You have full freedom of movement and can interact with most everything in the environment. You can look under objects, climb over obstacles, and hide behind furniture. You have a typical inventory interface plus a number of screens for viewing your health, augmentations, goals/missions, notes, and maps/files. During each mission, you receive regular transmissions from headquarters to brief you on interesting facts or critical information. All in all, the game interface provides you with everything needed to face the challenges at hand.
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Deus Ex is the first in a series mixing action and RPG play by Warren Spector, the creator of Ultima Underworld and System Shock. The world is in chaos. Terrorists roam the streets. The reemergence of an ancient secret society bent on world domination. Playing as rookie UNATCO agent J.C. Denton, you will use your nanotech-enhanced body and mind to fight the enemy in this Unreal engine-based action/RPG hybrid.
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Following the events of the original Deus Ex the world has entered a period of recovery. In this weakened state, dangerous military groups from around the world have begun plotting global domination and it's your job to fight to ensure that the world can rebuild safely. Experience an unprecedented level of freedom in Invisible War as players can decide their own unique strategy; choose to fight with guns, negotiate, hack computers or rely on stealth. Obtain a slew of useful tools and biomods, which allow you to run faster, leap 40 ft in the air, see through walls and much more. Breathtaking graphics set a new standard for realism in a First-Person-Shooter.
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Deus Ex features a text-reading system which allows the player to read terminals and notes, as well as excerpts from newspapers and books found in various locations within the game level. These various bits of media serve a variety of purposes, from providing the player with useful gameplay information (such as a needed keycode), to the advancement of the plot, to the creation of atmosphere and metafictional irony. It is this last aspect which is most prevalent in the novels found in Deus Ex, with excerpts usually providing reflective commentary on the player's current situation. Such real-life works as The Man Who Was Thursday by G. K. Chesterton, Sun Tzu's The Art of War, Common Sense by Thomas Paine, and Shakespeare's Richard III are used for this purpose throughout the game.
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Under the new structure, SCI would have studios based around "cornerstone products" like Tomb Raider, Hitman, Championship Manager and Deus Ex. The company is ... creating an Eidos PLAY studio which will "fuse together casual and new media resources." Finally, production services will form part of the studio group and be relocated to Montreal from London.
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Published in 2000 for the PC (and later, the PS2), Deus Ex has been heralded as one of the most immersive and complex FPS titles ever developed. The team behind the original had a lot of experience from their days at Looking Glass Studios working on the likes of System Shock and the Thief series. With Warren Spector and Harvey Smith at the helm of the project, it was little surprise that the title was as successful as it was in achieving its ambitions.
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