LYCOS RETRIEVER
Day of Defeat
built 185 days ago
Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a rocket at it.
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Real-time physics are a by-product of Day of Defeat moving to Valve's Source engine. Like all other Source engine games, these are powered by a heavily modified version of the Havok Physics engine.
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Day of Defeat v3.0 beta is indeed here after a little bit of a false start the other day. You can check out the list of changes here. There's a Windows client as well as a Linux server release. Here are the links on FileShack courtesy of Speakeasy (as a reminder, you need to have a Shack account to download. Entirely free though):
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A new (non-beta) version of the Day of Defeat mod for Half-Life is now available for download. This is the same version of the mod that will be in the upcoming retail boxed version of DoD. Note: You must delete or rename your old 3.1 version of DoD before installing this version. Thanks: Blue's.
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It is based around WW2, Day of Defeat is a squad based first person shooter. Each team has a selection of different classes to choose from (ranging from rifleman to machine gunner) each of these use the appropriate weapon.
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Like other Half-Life mods, Day of Defeat tracks each player's accomplishment in team objectives, how many enemies each player has killed and how many times each player has died. The game ... tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.
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