LYCOS RETRIEVER
Craps
built 627 days ago
A new game in Craps begins with the ""Come Out"" roll. A ""Come Out"" roll can be made only when the previous shooter fails to make a winning roll -- more correctly known as "not making the "Point"" or "seven out". A new game then begins with a new shooter. If the current shooter does make his "Point", the dice are returned to him and he then begins the new "Come Out" roll. This is a continuation of that shooter's roll, although technically, the "Come Out" roll identifies a new game about to begin.
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If the Come Out Roll is a 2, 3 or 12 (collectively known as Craps), the pass line loses and the Don't Pass Line wins or ties. The Don't Pass Bet will be a tie when the Come Out Roll is 12 (o sometimes 2); the Don't Pass Line will "bar" the roll that is treated a tie. The round is then over
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The first roll in a Craps round is called the Come Out Roll. This is made when the puck is off. If a 2, 3, 7, 11, or 12 is rolled on the come out roll the round ends immediately. If the dice total is 4, 5, 6, 8, 9 or 10 then the point is established. When the point has been established, an "ON" puck will be placed on the point. After the point is rolled the dice will be rolled continuously until the same point is rolled again or a 7.
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Craps is said to have originated in Egypt way back in the 16th Century BC ... making it, in all likelihood, the oldest game of chance in which dice are employed. Some believe craps is the product of a game dating back to the Middle Ages known as Hazard. Others believe the game emanated from the time of the Roman Empire when - as a means of amusement - soldiers supposedly carved pig's knuckles into the form of cubes and tossed them into their inverted shields, hence the expression "to roll the bones."
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