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Computer: Instructions
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Hard disks are common I/O devices used with computers. While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by having the computer switch rapidly between running each program in turn. One means by which this is done is with a special signal called an interrupt which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running "at the same time", then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant.
Since 1997, lynda.com has provided education and technical training solutions for designers, computer graphics specialists, digital media users, and computer owners. lynda.com products include web-based training, instructional books, CD- and DVD-based video training, self-paced online learning, and events for creative designers, instructors, students, and hobbyists. lynda.com specializes in teaching fundamental design and graphics principles along with the latest computer software, digital media technologies, and techniques.
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A computer is a machine for manipulating data according to a list of instructions. Computers take many forms, from early room-sized complexes to modern personal computers (PCs) and personal digital assistants (PDAs) to tiny embedded systems that add sophisticated capabilities to other devices like toys and appliances.
Programmers working on a mainframe, a large centralized computer, may prepare instructions for a computer operator who will run the program. (A section on computer operators appears elsewhere in the Handbook.) Programmers ... may contribute to the instruction manual for a program.
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The minimalism framework proposed by J. M. Carroll is a theory of how to design instruction for computer tasks. The key ideas of minimalism include: making learning tasks meaningful, active and self-directed learning, making error handling explicit, and linking training with actual use of the system.
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