LYCOS RETRIEVER
Comix Zone
built 235 days ago
• Comix Zone - Sketch Turner is an artist in New York City. One day while Sketch is drawing, there is a huge thunderstorm and a bolt of lightning hits Sketch’s image, bringing it to life. That image is Mortus, a megalomaniac mutant who wants to become real and rule the earth. Mortus magically transports Sketch into the pages of his comic book so that he can end his creator’s life and become real. Inside the comic book, Sketch meets General Alissa Cyan, who believes he is a superhero that came to save their post-apocalyptic world from the evil brought by Mortus’ hand. Now that he’s a comic book superhero, Sketch can fight like a one-man mercenary platoon!
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Comix Zone is a 1995 arcade-style action game for the Sega Mega Drive/Genesis. The game's most remarkable feature is that it is set within the "panels" of a comic book. Each level consists of two "pages" and secrets are discovered by shredding the "paper" and revealing items. Dialogue is rendered within talk bubbles with the typical comic font. Sprites and backgrounds possess the bright colors and dynamic drawing style favored by superhero comics.
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Comix Zone has style to spare – it takes its creative hook and uses it perfectly, integrating the idea of being pulled into a comic book into both the gameplay and overall presentation. You play through comic pages, a panel at a time. When you come to the end of the page or a white border marking the end of the current scene, you either swing-jump over into the next part of the story or shred the paper to make forward progress. Comix Zone did the Paper Mario thing years before Nintendo's plumber.
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Comix Zone has you playing as a comic book writer who gets sucked into his own comic book world. All the action takes place in various comic book frames and challenges you to either battle it out with a number of increasingly difficult foes or solve a variety of puzzles. On completion, you'll be shown a yellow arrow that indicates the direction or frame that is now open to you to continue your journey.
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Comix Zone joined several of its 16-bit brethren in the release of Sega Genesis Collection for the PS2 a few months ago. Other than that, this is the first opportunity modern gamers have had to experience the title – definitely the first for dedicated Nintendo fans, who, in 1995, were too busy occupying themselves with thoughts of the upcoming Virtual Boy to notice any new game arriving on Sega's systems. There's a genuine appeal to the premise of Comix Zone – it's simply understood that the concept of having your own drawings come to life is totally awesome. But as you'll probably never get to do battle with your own notebook-scribbled sketches for new Mario baddies and Mega Man Robot Masters, you may want to give Comix Zone a look. It may be frustratingly difficult, but even frustratingly difficult is more fun than some of those old 5th grade math classes.
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By the time Comix Zone hit the Genesis in 1995, Sega's 16-bit, blast-processing console was a lame duck. Sega had done a thorough job of fracturing its own user base with the earlier releases of the Sega CD and 32X add-ons. Also, the whole system was about to be rendered obsolete by the Sega Saturn and Sony PlayStation anyway. On top of being on the wrong console at the wrong time, Comix Zone was a simple 2D beat-'em-up, a genre that had been pretty much beaten to death by 1995. In retrospect, the game's attitude is admittedly corny in a 1995 Tank Girl-The Crow-Cool World kind of way. What redeems Comix Zone today is its execution of the stuck-in-a-comic-book concept, which still makes it distinctly different from any other beat-'em-ups out there.
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