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Clothing
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Clothing is an item which is made to cover part of the human body. The torso (body) can be covered by a (shirt), arms by sleeves, legs by (pants or jeans), the hands by (gloves), feet by (socks and shoes, sandals, boots) and the head by (hats). Clothing is made from many materials, such as cotton, wool, or polyester fabrics and leather. In cold climates, people ... wear heavy, thick coats such as trenchcoats.
Clothing historians trace the development of dress by studying various sources, including magazines and catalogs, paintings and photographs, and hats, shoes, and other surviving items. Reliable evidence about everyday clothing from the past can be hard to obtain because most publications and images concern the fashions of the wealthy. Furthermore, clothing that has survived from the past tends not to be typical of what was worn in daily life. Museum collections are full of fashionable ball gowns, for example, but have very few everyday dresses worn by ordinary working-class women. Even fewer examples of ordinary men's clothing have been saved. Images, such as paintings, prints, and photographs, do provide considerable evidence of the history of everyday clothing.
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Clothing consists of all the tradable items purchased at a tailor. It is probably the most distinguishing difference between players' characters. Clothing is often the first thing a new player purchases. There are no limits to how much clothing a pirate can carry on them at a time. Depending on the labor and commodities required to make a product, it will decay at different rates.
Nemesys Clothing was founded in New York City. The company produces high end men's shirts, with plans to expand into denim in 2008. Nemesys follows a unique strategy whereby its apparel is made specifically for each and every customer, in an effort to maintain exclusivity. As of 2007, the Company only offers its apparel for sale in the U.S., Canada, England, and Japan.
A society’s economic structure and its culture, or traditions and way of life... influence the clothing that its people wear. In many societies, religious laws regulated personal behavior and permitted only members of an elite class to wear certain prestigious items of clothing. Even in modern democracies, clothing may represent social standing. Clothing with a designer label tends to be relatively expensive, so it may function as an outward sign of a person's economic standing. Clothing most obviously defines a social role in the case of uniforms, such as those worn by police officers and nurses, and garments worn by clergy or members of religious orders. Clothing metaphors—blue-collar and white-collar workers, for example—are used to distinguish between types of work (factory or office, in this example).
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Upon receiving the offer of the Casino's clothing donation, valued at approximately $10,000, Deanna Wright, Chief Executive Administrator of the International Worship Center said, "We appreciate Table Mountain Casino's generosity. These items will be of great assistance to this program and to the lives it reaches." The International Worship Center can be reached at (559) 294-7780.
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