LYCOS RETRIEVER
Chrono Trigger
built 346 days ago
Chrono Trigger was in 1995, and remains today, one of the best and most respected RPGs ever created. And due to its New Game + mode and 12 endings, the replay value is practically limitless. Near the end of 1999, a few weeks before the release of the sequel, Chrono Cross, Square released an updated version of Chrono Trigger on the PlayStation in Japan. While most of the game remained the same, animated cutscenes were added at key points in the story. There is ... special 'extras', which you can unlock by getting the different endings. Some of the things in here are a theater, which allows you to watch any cutscene you've seen already, a music test, to listen to any of the game's music tracks, and much more.
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Time travel, a strong fleshed out cast, some very interesting plot twists, and downright gorgeous graphics for the time Chrono Trigger was one heck of a game. Even to this day it is still a favorite among console RPG fans. With the complete lack of popularity for RPGs at the time it was bad enough we had to go without Romancing Saga, Live A Live, two episodes of Dragon Warrior and countless other great titles that left many an RPG fan crying themselves to sleep each night, but thankfully Chrono Trigger made it.
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Unlike Chrono Trigger, your characters do not have levels. After battle, you characters will occasionally get a boost in their individual statistics. (This includes the number of Element Slots.) In other words, characters will advance individually. You will normally get much increase in characters' attributes after boss fights. With the exception of Serge, all the other characters will have to depend heavily on weapon, armours and accessories.
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Sequel to the RPG hit Chrono Trigger, Chrono Cross expands on the excellent story-line of its predecessor and combines cutting edge graphics with a dynamic battle system making it one of the most highly anticipated RPGs of all time. Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the "Best RPG Creation" by its development team. With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure. In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives you unparalleled flexibility in your fighting options. The elimination of random battles ... quickens the pace of the game, and places the choice of where to battle in your hands. With character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.
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Chrono Trigger's story begins with the Millennial Fair of 1000 A.D., a celebration of the millennium since the founding of the Kingdom of Guardia. The protagonist, Crono, is awakened by his mother and proceeds to Leene Square, where the fair is being held. After accidentally bumping into a girl named "Marle", they quickly become friends and visit the main attraction of the fair, a teleportation device constructed by Crono's inventor friend, Lucca. An eager volunteer, Marle, disappears when the demonstration goes awry and reacts with her pendant, teleporting her through a mysterious portal, leaving only the pendant.[10] Determined to find his new friend, Crono retrieves the discarded pendant and Lucca activates the machine once more, sending Crono through the same portal. He reappears in a forest grove, and upon finding a nearby town learns that he has gone back in time four hundred years. At Guardia Castle, he soon discovers Marle dressed in royal garb, and she reveals that the queen of Guardia in this era, Leene, has gone missing.
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Chrono Trigger is Copyright 1995 DigiCube. Produced by Yasunori Mitsuda and Mitsunobu Nakamura. This review is written by and is the property of Isaac Engelhorn and does not reflect the opinions of Tripod.
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