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Chrono Cross
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[One] unique aspect of Chrono Cross is its stamina bar.[3] At the beginning of a battle, each character has seven points of stamina. When a character attacks or uses an Element, stamina is decreased according to the potency of the attack. Stamina slowly recovers when other characters and enemies perform actions in battle. Characters with stamina below one point must wait to take action, and Elements require all seven stamina points to use (if you use an Element at any number less than seven, the character's stamina gauge falls into the negative and the character must wait longer than usual to recover). With each battle, players can enhance statistics such as strength and defense. However, no system of experience points exists; after four or five upgrades, statistics remain static until players defeat a boss.
Chrono Cross is the long-awaited follow-up to Chrono Trigger, originally released on the 16-bit Super Nintendo. In the tradition of Squaresoft's PlayStation Final Fantasy releases, this sequel features rendered 3D visuals with CG movie sequences. Whereas the original RPG dealt with time travelling, this one focuses on parallel worlds. ~ Matthew House, All Game Guide
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Forty-Five characters in all, Chrono Cross had the largest cast at the time(strategy RPGs aside). Though Chrono Cross had many characters, only a few had fleshed out backgrounds. Main Characters included Serge, Kid, Lynx, and Harle. Supporting Character include Radius, Viper, Nikki, Fargo, and the Dragoon Devas (Marcy, Karsh, Zoah). As well as a host of rivals.
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PSX_Chrono: CHRONO CROSS PLAYSTATION 1 OR 2 GAME *** BRAND NEW *** Sequel to the RPG hit Chrono Trigger, Chrono Cross expands on the excellent story-line of its predecessor and combines cutting edge graphics with a dynamic battle system making it one of the most highly anticipated RPGs of all time. Featuring a story line developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the "Best RPG Creation" by its development team. With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure. In addition, a brand new battle system makes combat smooth and innovative by introducing an elemental field system and combo system that gives you unparalleled flexibility in your fighting options. The elimination of random battles ... quickens the pace of the game, and places the choice of where to battle in your hands. With character designs by a famed Japanese illustrator and music by the original Chrono Trigger composer, Chrono Cross features visuals and sounds that bring its magic to life.
Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger, turns out to be well worth the wait. Taking off 20 years after the first game, Chrono Cross follows a boy named Serge across parallel worlds--both the world in which he lives and one in which he drowned 10 years earlier. Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows. The plot, while a bit slow to develop, is full of interesting characters.
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Chrono Cross was scored by freelance video game music composer Yasunori Mitsuda, who previously worked on Chrono Trigger. After being contacted to compose the score by Kato,[28] Mitsuda decided to center his work around old world cultural influences, including Mediterranean, Fado, Celtic, and percussive African music.[30] To complement the theme of parallel worlds, he gave Another and Home respectively dark and bright moods.[28] Xenogears contributor Tomohiko Kira played guitar on the beginning and ending themes. Noriko Mitose, as selected by Masato Kato, sang the ending song—Radical Dreamers - The Unstolen Jewel.[28] Ryo Yamazaki, a synthesizer programmer for Square Enix, helped Mitsuda transfer his ideas to the PlayStation's sound capabilities.[30] Mitsuda was happy to accomplish even half of what he envisioned.[30] Certain songs were ported from the score of Radical Dreamers, such as Gale, Frozen Flame, and Viper Mansion. Other entries in the soundtrack contain leitmotifs from Chrono Trigger and Radical Dreamers. The melody of Far Promise ~ Dream Shore features prominently in The Dream That Time Dreams and Voyage ~ Another World.[28]
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