LYCOS RETRIEVER
Brute Force
built 658 days ago
As hard-hitting as its title, Brute Force was the first of Jules Dassin’s forays into the crime genre, a prison melodrama that takes a critical look at American society as well. Burt Lancaster is the timeworn Joe Collins, who, along with his fellow inmates, lives under the heavy thumb of the sadistic, power-tripping guard Captain Munsey (a riveting Hume Cronyn). Only Collins’s dreams of escape keep him going, but how can he possibly bust out of Munsey’s chains? Matter-of-fact and ferocious, Brute Force builds to an explosive climax that shows the lengths men will go to when fighting for their freedom.
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The first contrast between Brute Force and Halo is their perspectives. Unlike Halo's first person view, Brute Force utilizes a third-person perspective. Interestingly, there is a subtle transition where the viewpoint and the dual joystick control configuration seemingly don't work together as efficiently. The right joystick is used to look around, which reacts instantaneously when used in a first-person shooter, but in a third-person shooter, the control and response feels a bit more slow or detached.
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There is no question that Brute Force has devised its major assets after the classic first-person shooter, Halo. The gameplay designs are unmistakably similar between the two games. Halo fans will have no problem adapting to the new controls. While Bruce Force is an exceptional first-person shooter in its own right, the game doesn't live up to its full potential. The sci-fi style settings are too simple. It lacks Xbox Live support, which could have helped expand its competitive multiplayer features.
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[One] disappointment to add, Brute Force only has Deathmatch and Squad Deathmatch available. Squad Deathmatches allow competitors to pit their entire squads against each other, which is a genuine gem in this game. But while the Squad Deathmatch is fun, and regular Deathmatch on the par level, there simply is no excuse for skimping out on the other great multiplayer modes, like King of the Hill. A game of Capture the Flag would have been overwhelmingly appropriate, where team members could strategically use their characters to defend their flag or ambush the opponent. There isn't even the option to put in computer-controlled bots. While there is no available downloadable content at the moment, hopefully there will be content that fixes this inequity.
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Brute Force was a soul-jazz band (slanted toward the soul end) that released a single self-titled album in 1970, produced by Herbie Mann. The band had a solid soul sound, which could head into slightly more out territory, as well. The band and Mann had a stroke of genius when they decided to recruit the band's childhood friend and Mann bandmate Sonny Sharrock (who had ... played with Pharoah Sanders at that point) to add some extra spice to the sessions. The results are so righteous and groovy, you'll wonder where this album has been for the last 30 years. Imagine the Black Panthers recording Memphis Underground and you're somewhere in the ballpark. Strong vocals on about half the tunes, great horn playing, dirty electric piano, killer two-bass grooves, and Sharrock's ultra-aggressive soul playing make this album a solid winner.
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Not until the last two levels of Brute Force do you really need to use your characters as they’re designed. In the game’s first 16 missions, you can pretty much leave Hawk and Flint (your stealth and sniper specialists, respectively), at the beginning of a level and move ahead with your big-hitters, Tex and Brutus. It won’t exactly amount to run-and-gun gameplay, but the "team" aspect isn’t as important as you’ll find in other squad-based games.
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