LYCOS RETRIEVER
Blitzkrieg: Forces
built 279 days ago
Blitzkrieg's unique and completely flexible campaign structure puts you in control of deciding how your forces will fare in each of the major engagements that comprise three central Campaigns. Hardcore vets have the option of engaging the enemy immediately in a desperate struggle for battlefield dominance, or more cautious players can choose from pre-defined or unlimited randomly generated side missions as they gain experience, promotions and weapons upgrades as well as wear down the enemy before the central conflict.
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Speaking of logistics, air support in Blitzkrieg is handled superbly. Aircraft availability for sorties is limited by time frames. When you summon air support, an aircraft icon will fill up and then you are allowed to choose which type aircraft to use and where you’ll send it. Judicious use of your air force is a must and can be quite a cat and mouse experience depending on who sends what sorties out first. If you decide to send out a bombing mission early on and allow your opponent chooses to send out fighters, then you may as well send those KIA notices to the bomber crew’s next of kin.
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Blitzkrieg sought decisive actions at all times. To this end, the theory of a schwerpunkt (focal point) developed; it was the point of maximum effort. Ground, mechanised and Luftwaffe forces were used only at this point of maximum effort whenever possible. By local success at the schwerpunkt, a small force achieved a breakthrough and gained advantages by fighting in the enemy's rear. It is summarized by Guderian as “Nicht kleckern, klotzen!” (“Don't fiddle, smash!”)
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