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Armageddon: World
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ARMAGEDDON Armageddon is a highly modified DIKU MUD, a form of multiplayer online roleplaying game (MMORG), designed to provide a roleplaying experience in the harsh desert world of Zalanthas. The game is entirely textual, providing a coded backdrop in which players enact their characters' storylines. Players are required to stay in character on the game, but chatting about the game and its community takes place on the discussion boards. To get started, telnet to armageddon.org 4050 and create an account (the game is free). Once you have an account, you can create a character and begin playing.
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Armageddon On a day yet future Israel will be the focal point of the last, most terrifying conflagration the world has ever seen. "Armageddon" is truly "the war to end all wars!"
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When Armageddon began it didn't have a Karma system in place, allowing any player to play any race or class. However, as the staff began to focus on the flourishing roleplay in Armageddon, the need arose to restrict ever more powerful classes into specified strata. By allocating karma to players who displayed growing levels of trustworthiness and knowledge of the game world, staff could be assured that the more potent classes were treated with the appropriate level of respect, roleplay and care.
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From a promotional brochure, "Armageddon: What Can It Do For You?", released by Insecta Monthly Armageddon is ... a place, located somewhere in Texas, where the end of the world's supply of air is supposed to take place. Due to CFCs and the Ozone layer and all that mess, oxygen escapes the atmosphere at astronomical levels. Scientists believe that sometime near the year 2015, the air will finally run out, causing the ozone layer to collapse in upon itself, crushing billions of people. The only known survivors will be the Mole People.
There are no levels to be gained in Armageddon; a player's fighting prowess, like his abilities of woodcrafting or bartering, is measured entirely by skills which rise individually and invisibly through in-game use. Another important aspect is that of "perma-death". When your character dies in Armageddon, it is a one-time, permanent thing. So while players in most Hack and Slash MUDs tend to have three or fewer characters throughout a multi-year career, the lack of resurrection and a brutally lethal game world sees players on Armageddon going through ten or even twenty times that number. The combination of skill-level invisibility and perma-death has helped players focus on roleplaying realistically by giving them a true fear of death and a greater concern for their character's interaction with the world than with a numerical skill percentage.
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Such an examination will show that instead of bringing a cataclysmic end, Armageddon will introduce a happy beginning for people who desire to live and thrive in a righteous new world. You will be rewarded with a clear understanding of this vital Scriptural truth as you consider the discussion of Armageddon’s real meaning in the next article.
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