LYCOS RETRIEVER
Arena Football: Games
built 280 days ago
Because Arena Football takes place in a smaller stadium, with less players, and a smaller field, the graphics should top Madden, right? Well...sort of. Obviously it's based upon the Madden engine, as the player models and animations are straight out of that game. Not a real surprise. There's some new stuff like cutscenes between plays where the coach will talk to one of his players, or when an opposing player nails a guy for celebrating a touchdown excessively. The field is actually very smooth and is full of real AFL sponsors, something the AFL is infamous for, with players wearing logos on their uniforms.
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If you’ve never watched Arena Football before, the first thing you’re going to notice when playing the game (as you would if you tuned in for a telecast) is that the game is about 90/10 ratio of passing to running. Running the ball is just not a major factor in Arena Football outside of short yardage. This is a sport for gunslingers, so naturally it’s a great gaming experience for those of you who try to put up 800 yards in the air on Madden. The developers got help from some real world Arena coaches to give you some very accurate playbooks. They’re not as deep as some would like, but they work.
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Arena Football replicates the unique intensity and passion of the indoor gridiron, giving gamers a completely different football gaming experience. Staying authentic to AFL rules, Arena Football will feature 8-on-8 play, including six players who play both sides of the ball, and the ability to send players into and over the walls with each exciting play. Fast-paced and high-scoring offenses allow players to launch an all-out aerial assault using playbooks created by actual AFL coaches. The arena comes alive with fans, fireworks and a rock-concert atmosphere. For the first time ever in sports gaming, an in-game telemetry system will provide real-time information about opponents such as passing tendencies, scoring history and player health. Players can build an AFL powerhouse in Season mode and win their way to ArenaBowl or challenge the best players in the nation with head-to-head online play.
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Almost every Arena Football fan by now has either played, seen, or heard about “Kurt Warner’s Arena Football Unleashed”. When it was announced an Arena Football video game would be published, the majority of AFL fans were very excited. Even after hearing it would be similar to NFL Blitz, many still kept up hope that it would be a decent game. After it was released, the reviews were mixed at best. Although fine as an “arcade” style game, true Arenaball fans were not happy with the many changes in rules, the poor programming, and errors in game play. The general feel seems more like an XFL video game than an AFL video game experience.
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Arena Football is a 1988 Commodore 64 computer game coded by Chris R. Bickford III. It is essentially the first Arena or Indoor Football game ever created. It is a simple text-based simulation that allows the user to pick a play for his team (on defense or offense) and the computer simulates the results of the play based on real-life data and tendecies of the actual team. Presently the game circulates for free on the internet and has gained new life through emulation.
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Looks like Arena Football is becoming more popular than ever. The ArenaBowl sold out for the first time since moving to a neutral site...nine weeks before the game. This year's championship game will be held at the New Orleans Arena, with a 32% increase in attendance from just two years ago, the first
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