LYCOS RETRIEVER
Anno 1602
built 138 days ago
Unlike other games where technology plays a major role in one player defeating another, Anno 1602, instead makes technology upgrades more relevant in inner-colony affairs. Instead of buying upgrades to ships to perform better in huge naval battles, it is often the case that upgrades are made so that the ships can carry more cargo, and therefore make the colony more money. The majority of the buildings in the game ... can / will need to be technologically upgraded throughout the game to please the colonies citizens, which produces more cash for the colony, from which the player can continue upgrading his nation, and expand to other islands.
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Anno 1602 ging aus einem Gemeinschaftsprojekt der österreichischen Firma Max Design und der deutschen Firma Sunflowers hervor. Das Spiel wurde bis zum Januar 2002 über 2 Millionen mal verkauft und war somit das meistverkaufte deutsche und österreichische Spiel [1].
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Still, not all problems of Anno 1602 have been resolved. The AI still only reacts to your actions in sandbox-mode (build an army and he will start his military operations aswell, keep to trading and you won't see his army) and during fights it's hard to keep your army organised. Also the problem of the huge question marks popping up above your buildings, indicating there's something wrong, hasn't been resolved completely as now there is an extra icon shown but still it isn't very clear to occasional players what the hell is causing problems.
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Anno 1602: New Islands, New Adventures is set in the year 1602. The Old World is a bleak place -- cities are overcrowded, and poverty and starvation abound. You and a small band of voyagers set sail to discover new territories and, hopefully, a new life. You will join the ranks of explorers and pioneers in colonizing new cities, juggling the demands of diplomacy, developing industry, setting up trade routes and engaging in warfare to save your new civilization. Anno 1602: New Islands, New Adventures utilizes empire-building skills while defense of your lands and warfare are carried out through real-time land and sea battles. Victory can be achieved in many ways, including through the use of trade and diplomacy, by reaching civilization milestones and even by conquering all other opponents.
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-ANNO 1602 / 1602 A.D. (developed by Max Design, distributed by Atari): The award-winning progressive strategy hit in his original version. To you discovery, settling, trading, diplomacy and defence are only minor challenges? Then you are definitely ready for the creation of your own new world with ANNO 1602 / 1602 A.D.!
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ANNO 1602, 1503 and 1701 copyright by SUNFLOWERS Interactive Entertainment Software GmbH. Alle Rechte an der Software, den Grafiken, Texten, Musiken, Logo, Illustrationen, dem Handbuch etc. vorbehalten. | ANNO 1602, 1503 and 1701 copyright by SUNFLOWERS Interactive Entertainment Software GmbH. All rights pertaining to software, graphics, text, music, logo, illustrations, manual etc. reserved.
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