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Anno 1503
built 138 days ago
ANNO 1503 Since it's first appearance, the PC game Anno 1503 has been a truly amazing success story. Master game designer Klaus Teuber has now succeeded in transferring all of the excitement and action of the original into this board game version, stamped with his own unique type of play. Try your hand at gaining prosperity and wealth while overcoming the threats of wildfires and pirates. Now you can experience all the variety and adventure of this strategic game while guiding the fate of your homeland and people! In this Klaus Teuber game (based on a best-selling German PC game) players attempt to colonize a new world and make their colony grow faster than those of the other players. They gather resources which are then sold or used for expansion.
Anno 1503 (known in the Americas as 1503 AD) is a game with both real time strategy and city building elements, developed by Germany-based Sunflowers Interactive Entertainment Software company. It revolves around building and maintaining a 16th century colony in the New World. It is the sequel to Anno 1602.
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Anno 1503 begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site city building begins. Resources begin as food and cloth, but progress into more complicated and different goods. Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. The game is constructed around one human player and three computers. Like Anno 1602, the AI computers are progressive, meaning that they advance along with the human players.
Provision for deaf gamers in Anno 1503 is perhaps best described as adequate. The introduction isn't subtitled and the verbal content that is given before campaign missions isn't subtitled either. Whilst the speech is being given a summary of the objectives is displayed in text. The objectives can be recalled at any time by clicking the help icon and then clicking the tick (check) mark on the tabs that appear on the help menu. Throughout the game you'll receive verbal announcements that give you information on what your people are crying out for as well as other pieces of information. These messages aren't shown in text but an icon appears at the bottom left of the screen and if you put your mouse over these icons you'll receive the necessary information in text.
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Technology of Anno 1503 begins on the pioneer level. After giving citizens basic goods like food, cloth, and alcohol, they develop into Settlers, the second civilization level. The second levels allows the player's settlers to build more advanced buildings; ... settlers require more goods to stay alive. Buildings in the game do not necessarily have a specific function for the player, but have an implied or under effective function for settlers in the game. Building abilities are amplified with expansion, meaning larger populations have more effective building powers.
Anno 1503 The New World PC game review Houses cost nothing in Anno 1503, apart from wood. You start with a pioneer’s house, click on it and find that there are 5 people living there who need food, salt, cloth and leather. You have some food and for 50 gold coins, some tools and wood need to build a food/salt stand quickly else your houses and people will disappear in a cloud of dust if your pioneers have nowhere to buy the goods they need.
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