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Animal Crossing
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Click here to buy The difference that most clearly separates Animal Crossing from just about every simulation-minded game ever made, is that real-world time passes in the game. In most simulations, time may pass, but only when the game is being played. In Animal Crossing, the clock keeps ticking away no matter what. This means that if you take 34 hours off from playing Animal Crossing, 34 hours have passed in the game world. Even as the game sits unused in its case, the illusion is created of activity occurring within the game, unseen by the player. This creates a higher level of immersion for the player.
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Gardening may not seem like an important activity in Animal Crossing, though that would certainly be a false assumption. Villagers will be attracted to your town if you've planted flowers and trees everywhere, though they'll be disgusted if you've let weeds grow too much. It ... should be mentioned that growing too many trees can also cause your town to be too cluttered. The Wishing Well will gladly deliver gardening hints, so it's suggested that you visit him often.
In Animal Crossing, each town has its own tropical island. It can be accessed by plugging in a Game Boy Advance with a GameCube Link Cable and going to the southeastern part of town where the dock is. Players will meet a friendly old Sea Turtle named Kapp'n (a pun on 'kappa', a turtle-shaped imp from Japanese mythology) there, waiting inside a small row boat. Kapp'n is as generous as the other residents of the town, and will ferry players across to the island for free, while singing bizarre sea-shanties and making his trademark ribald, inappropriate remarks. Arriving at the island one will see a new island exclusive animal roaming the tiny island and you can become friends with him/her. The island has a new type of fruit, coconuts, that can be knocked down and taken back to town to be planted there. The Island ... has fish and bugs that are rare in town.
The nature of Animal Crossing’s gameplay has engendered a widespread comparison with the most popular videogame of all time, The Sims. Both The Sims and Animal Crossing are concerned with creating a simulated world. Not necessarily a representation of the real world, but a system with logical connections. The enjoyment that the players derive from the game is based on their ability to interact with the system. Figuring out how the system works satisfies the player’s curiosity. Developing the ability to manipulate the system satisfies the creative urge of the player.
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The Animal Crossing village initially contains six villagers, and more will move in or out depending on the player's actions. All of the villagers are animals, hence the game's name, and each has their own small home that the player can visit. There are many possible interactions between the player and the villagers. These include talking, trading furniture and other objects, completing tasks for rewards, and writing letters. Villagers will ... interact with each other. There are roughly 200 villagers, but no more than fifteen can ever live in a town at once.
If you've got a GBA and the GameCube Link Cable, you can access an island to the south of Animal Crossing that lets you make money much more quickly. Collect as many pieces of fruit as you can carry, hook up your GBA, turn it on, and then go to the pier at the beach (all the way in the south). A lad named Kapp'n will be waiting here in his boat (he only shows up if your GBA is switched on) and take you to the island. Once you're on the island, drop all the fruit you have collected and go back to the boat. Tell Kapp'n that you want to leave and that you want to transfer the island to your GBA. Your GBA will turn on and you will have see your island, complete with all the fruit you have dropped.
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