LYCOS RETRIEVER
Alien Hominid
built 646 days ago
Drawing from the game’s beginnings as a Flash game, Alien Hominid is completely hand drawn. The style is very unique and like nothing you’ve seen outside an “Invader Zim” cartoon. Everything about the game is about setting up its own style, from the darkened, stylized landscapes to the not-quite human-looking FBI agents. Animations are smooth and reminiscent of Flash games. It’s not Disney-quality, but it works.
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Most of the action in Alien Hominid is pretty straight forward, but you do have a few moves in your arsenal that can spice up the gameplay. You have the ability to roll left and right with the triggers, which can be crucial in some of the later stages. You can ... burrow yourself beneath the ground for a limited amount of time and snatch enemies unbeknownst to them into your chasm of death. Probably the most satisfying move though is the head bite. While in the air a simple tap of the A button will allow you to land on the shoulders of an unsuspecting enemy and ride them for a brief moment before taking a big bite of their noggin.
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In Alien Hominid, you play the alien in question. The FBI has shot you down and confiscated your spaceship, and you just want to get it back so you can be on your merry way. Rather than opt for the “befriend a local kid and build a subspace transmitter out of toys” approach, this ET is not shy about slaughtering anyone who gets in his way. Your basic weapon is the ubiquitous alien deathray which can fire little bolts of energy or be charged before firing for a stronger wallop. You ... get a limited number of grenades which do the obvious blowing up of things. On occasion you’ll run into boosts that will temporarily change your weapon to a more powerful version, provide you with a shield to block enemy attacks, and restock your supply of grenades.
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Gamasutra is now providing transcripts of selected Gamasutra podcasts, this time featuring excerpts from an interview with The Behemoth's John Baez (Alien Hominid, Castle Crashers) conducted earlier this year. At the time, we explained the original podcast in the following way: "This week's edition of the Gamasutra Podcast is our interview with John Baez, founding member of The Behemoth and
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The main draw of Alien Hominid is its wild and cartoony style. The graphics are in no way supposed to look realistic. In fact, the graphics do a pretty good job of looking just like an animated cartoon thanks to crisp sprites, fluid animation, and cel-shading.
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Alien Hominid is a fast-paced 2D side scroller where players must run, jump and shoot their way across the globe in persuit of the alien's coveted UFO. The artwork is completely hand-drawn and hand-animated, with character design by Dan Paladin
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