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Alien Hominid
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Alien Hominid is a fast-paced 2D side-scroller shooting game. The idea of the game involves you to run, jump and shoot the FBI men across the globe in pursuit of the alien's coveted UFO.Use The Arrow Keys To Run Left And Right. Press The Down Arrow To Duck, Or To Shoot Straight Down While Jumping. Controls: Press The 'A' Key To Shoot.Use Arrow Keys To Specify Direction. Press The 'S' Key To Jump.You Can Also Shoot While Jumping. While Jumping Over An Enemy: Press Down And The 'S' Key To Grab On!
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Doing it old school, Alien Hominid is of the classic side-scrolling variety with tons of enemies, power-ups, difficult bosses and limited lives. It's a really tough game where losing your life…is a fact of life. Fortunately you can continue from the last level as opposed to having to play the game over again. The game is relatively short, if you're really good, but having to replay some of the levels over and over again is certain to add plenty of replay value. There's ... a two-player co-op mode that shouldn't be overlooked as well as a four-player mode complete with PDA (Personal Digital Assistant) mini games.
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If Alien Hominid has a major fault, it is the difficulty level. As anyone who has played a Metal Slug game in the arcades will attest to, this type of shooter is hard. In the arcade it was possible to just keep feeding quarters into the machine until you beat the game. When SNK brought Metal Slug 3 home for the Xbox, they limited the available continues and had players start at the beginning of the level they had died on. Alien Hominid chose a similar route. Difficulties in Alien Hominid range from Thumb Sucker to Hard. The difficulty level determines how many continues the player gets, how many shield points AH can carry and how much damage the bullets fired do.
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Alien Hominid - Used If that isn't enough, Alien Hominid ... has an awesome soundtrack, with original music for every level. They've added a bunch of mini-games, including over 200 levels of 1-4 player "PDA Games". These are single-screen platformers where the goal is to clear the enemies, avoid the traps and get to the exit. It isn't as easy as it sounds! If the 200+ levels aren't enough for you, the level editor allows you to build your own and save them to a memory card. You can take your levels to friends' houses and watch them squirm!
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GameCube box art Alien Hominid began on the popular Adobe Flash website, Newgrounds, in August, 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. The online version was programmed by Tom Fulp, who owns Newgrounds; while the 2D artwork was done by Dan Paladin (who ... goes by the online alias "Synj"). This game featured a little yellow alien who has been shot down by the FBI and crash-landed on the Earth, and must retrieve his now stolen spacecraft from the FBI. The gameplay involved quick reflexes and a basic side-scrolling formula while you control the alien and defeat FBI agents and their creations. Side-scrolling gameplay such as this has been made popular by video games such as Metal Slug (a title with which it is frequently compared to by critics and fans).
There is just no avoiding the comparison between Alien Hominid and the SNK Metal Slug series from the early ‘90s. The gameplay is just too similar. Alien Hominid consists of a series of levels where the player maneuvers his on-screen avatar from left to right on a scrolling playfield. Along the way he’ll combat scores of enemies in the form of FBI agents and their nefarious alien-capturing gadgets and a suitably tough boss character at the end of the levels. The Alien Hominid’s main weapon is a blaster pistol that seems to start at a “destroy” power setting and, with the collection of the proper power-ups, progresses to an “annihilate” setting that mows down all in its way. At close quarters AH will slash his enemies.
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