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Search Results for "aircraft carrier"
There are 554 Retriever pages mentioning "aircraft carrier":
  1. Carrier Battle Group -- Aircraft
    NARRATOR: The Battle Group began an aerial assault within hours of the President's order. One hundred sites were targeted, and nearly all were hit. But the crisis that brought coalition forces into war has not been resolved. After years of working to dismantle Iraq's nuclear, biological, and chemical weapons, UN inspectors are now banished from the country. And in the skies over Iraq, missile attacks against US and British aircraft continue almost daily. A renewed conflict is almost assured.
  2. Carrier Command
    Most of the combat in the Carrier Command mission is with enemy islands. The most direct way of taking them over is to destroy the command centre, usually by Manta attack leaving the carrier just out of range of enemy missiles. Once the command centre is destroyed the missile launchers blow up and you can use a Walrus tank to plant an ACCB. Alternatively you can provide covering fire, possibly using a Manta to destroy the 'Bat cave', for a Walrus with a virus bomb. If you succeed in getting to the command centre with the Walrus, the virus bomb can be fired into it, turning the island over to your command without destroying all its buildings.
  3. Stealth -- Aircraft
    Stealth technology... termed "low-observable" technology, is a set of techniques that render military vehicles, mostly aircraft, hard to observe. Because RADAR—an acronym for RAdio Detection And Ranging—is the primary detection technology for aircraft, most stealth technologies are directed at suppressing RADAR returns from aircraft, but stealth technology minimizes other "observables" as well, including energy emissions that of any kind that might be observed by an opponent. Stealth technology is deployed today on several types of aircraft and a few surface ships. Counter-stealth technologies are also under continuous development.
  4. Su -- Aircraft
    The Su-27 is a highly integrated twin-finned aircraft. The airframe is constructed of titanium and high-strength aluminium alloys. The engine nacelles are fitted with trouser fairing to provide a continuous streamlined profile between the nacelles and the tail beams. The fins and horizontal tail consoles are attached to tail beams. The central beam section between the engine nacelles consists of the equipment compartment, fuel tank and the brake parachute container. The fuselage head is of semi-monocoque construction and includes the cockpit, radar compartments and the avionics bay.
  5. Jet -- Aircrafts
    Jet Duluth is operating from the hangar it built early this year on land leased from the airport authority. The company will add aircraft and personnel as business volume warrants, Ferrari said.
  6. Carrier Command -- Ix Troop Carrier Command
    IX Troop Carrier Command was an operational command of the United States Army Air Forces during World War II and its immediate aftermath. IX TCC was created as a component command of the Ninth Air Force, based in the United Kingdom, and provided air transport for the Allied airborne divisions in the European Theater of Operations. IX Troop Carrier Command came into being on 16 October 1943 and was inactivated on 31 March 1946. In 1948 the command was permanently disbanded.
  7. Carrier Battle Group -- Ships
    The viability of the carrier battle group since its origins was dependent on its ability to remain at sea for extended periods. Specialized ships were developed to provide underway replenishment of fuel (for the carrier and its aircraft), ordnance, and other supplies necessary to sustain operations. Carrier battle groups devote a great deal of planning to efficiently conduct underway replenishment to minimize the time spent conducting replenishment. The carrier can ... provide replenishment on a limited basis to its escorts, but typically a replenishment ship such as a fast combat support ship (AOE) or replenishment oiler (AOR) pulls alongside a carrier and conducts simultaneous operations with the carrier on its port side and one of the escorts on its starboard side. The advent of the helicopter provides the ability to speed replenishment by lifting supplies at the same time that fuelling hoses and lines are delivering other goods.
  8. Carrier Command -- Atari St
    The most amazing thing about Carrier Command at the time of its release was the ability to pilot different vehicles stored in the carrier: WALRUSes, the amphibious assault vehicles, and MANTAs, airborne attack planes. Plus, it was all rendered in glorious filled-in vector 3D and looked slick as anything.
  9. Carrier Command -- Game
    The manual for Carrier Command was quite large and detailed. The game was quite complex to master but was simple enough to learn thanks to the icon-based system, and the manual lead the player through the basics in a nice, logical order. It ... had a little in-joke buried within the plot. According to the manual, the lead programmer for the rogue Omega carrier was one ...Dr. Oliver Baird-Onions - in reality a mixture of the three members of the Realtime team - Andy Onions, Graeme Baird and Ian Oliver!
  10. Carrier Command -- Islands
    Over two years in the programming, Carrier Command is something of a miracle. It's taken one of 1988's most revolutionary and complex ST/Amiga games and put it all into a 128K Spectrum. A time acceleration feature has been added so cruising between islands is extremely quick. More important... is the dramatic improvement in gameplay with both the strategy and arcade elements significantly tweaked. An example: to take an island on the ST you simply stand offshore in your carrier and use the laser turret on the command centre. On the Spectrum the laser has been weakened, forcing you either to come in range of the island's missiles or use a Manta.
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