LYCOS RETRIEVER
Airborne Ranger
built 634 days ago
Arguably the first ever tactical simulation of modern warfare, Airborne Ranger was billed as "action simulation," and it flawlessly fulfills that audacious claim. For the first time, success in a military-themed game requires stealth and careful planning in addition to quick reflexes. Game description and review at MobyGames says it all about this ground-breaking classic:
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Airborne Ranger is a great game. It supplies a good mix of action and strategy. Although some missions are simply search and destroy, others will require you to plot out a strategy in order to avoid enemies. Some missions ... have strict time limits which require you to act very quickly. Each mission is a lot of fun to play.
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Airborne Ranger gives you a taste of what it's like to be an elite soldier on a hazardous mission. Behind enemy lines, cut off from friends and allies, you have nothing to depend on but stealth, quick wits, combat skill and guts. You're surrounded, outnumbered and outgunned. your enemies are dangerous and dedicated, but others are counting on you to complete your mission. You have surprise on your side, and a creed that won't admit of failure. Ranger, lead the way!
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Airborne Ranger could benefit from some more missions. While 12 is a fair number, they can be completed in a short time. However, you will want to replay them in order to move up the ranks. With creative missions, well-designed controls, and interesting game play Airborne Ranger is a highly enjoyable game. ~ Jonathan Sutyak, All Game Guide
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Airborne Ranger can be played in practice or veteran mode. In practice mode, gameplay is limited to a single mission, while in veteran mode, a series of missions or an entire campaign is played in order to earn medals & promotions. All missions can be played on several difficulty levels.
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A review in Computer Gaming World felt Airborne Ranger was reminiscent of the earlier arcade game Commando, but much deeper and more versatile. The graphics and sound were praised, noting gunfire sounds different when shot from inside fortifications than it does outside fortifications.[1]
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